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development:data-structure-reference:lcfsavedata:character

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   ====== Character ======
* Data Type: 2 Dimensional Array
IndexDetailData TypeDefault Valueetc.
1NameString
2TitleString
11CharSetString
12CharSet IndexString 0 〜 7
21FaceSetString
22FaceSet IndexInteger 0 ~ 15
31LevelInteger
32ExperienceInteger
33HP FixInteger
34MP FixInteger
41Attack FixInteger
42Gaurd FixInteger
43Mental FixInteger
44Speed FixInteger
51Mastered Skill NumberInteger0
52Mastered SkillBinary * set<uint16_t>
* Enumeration of skill ID that is sorted
61EquipmentBInary array<uint16_t, 5>
* [0]: WEAPON
* [1]: SHIELD
* [2]: ARMOR
* [3]: HELMET
* [4]: OTHER
If item ID is ZERO it's unequiped
71Current HPInteger
72Current MPInteger
80JobInteger RPG2003
82Double HandBoolean
development/data-structure-reference/lcfsavedata/character.1295891721.txt.gz · Last modified: 2013/06/30 23:47 (external edit)