development:data-structure-reference:lcfsavedata:character
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====== Character ====== * Data Type: 2 Dimensional Array
| Index | Detail | Data Type | Default Value | etc. |
|---|---|---|---|---|
| 1 | Name | String | ||
| 2 | Title | String | ||
| 11 | CharSet | String | ||
| 12 | CharSet Index | String | 0 〜 7 | |
| 21 | FaceSet | String | ||
| 22 | FaceSet Index | Integer | 0 ~ 15 | |
| 31 | Level | Integer | ||
| 32 | Experience | Integer | ||
| 33 | HP Fix | Integer | ||
| 34 | MP Fix | Integer | ||
| 41 | Attack Fix | Integer | ||
| 42 | Gaurd Fix | Integer | ||
| 43 | Mental Fix | Integer | ||
| 44 | Speed Fix | Integer | ||
| 51 | Mastered Skill Number | Integer | 0 | |
| 52 | Mastered Skill | Binary | * set<uint16_t> * Enumeration of skill ID that is sorted |
|
| 61 | Equipment | BInary | array<uint16_t, 5> * [0]: WEAPON * [1]: SHIELD * [2]: ARMOR * [3]: HELMET * [4]: OTHER If item ID is ZERO it's unequiped |
|
| 71 | Current HP | Integer | ||
| 72 | Current MP | Integer | ||
| 80 | Job | Integer | RPG2003 | |
| 82 | Double Hand | Boolean |
development/data-structure-reference/lcfsavedata/character.1295891721.txt.gz · Last modified: 2013/06/30 23:47 (external edit)