development:data-structure-reference:lcfsavedata:character
Character
- Data Type: 2 Dimensional Array
Index | Detail | Data Type | Default Value | etc. |
---|---|---|---|---|
1 | Name | String | ||
2 | Title | String | ||
11 | CharSet | String | ||
12 | CharSet Index | String | 0 〜 7 | |
21 | FaceSet | String | ||
22 | FaceSet Index | Integer | 0 ~ 15 | |
31 | Level | Integer | ||
32 | Experience | Integer | ||
33 | HP Fix | Integer | ||
34 | MP Fix | Integer | ||
41 | Attack Fix | Integer | ||
42 | Gaurd Fix | Integer | ||
43 | Mental Fix | Integer | ||
44 | Speed Fix | Integer | ||
51 | Mastered Skill Number | Integer | 0 | |
52 | Mastered Skill | Binary | * set<uint16_t> * Enumeration of skill ID that is sorted |
|
61 | Equipment | BInary | array<uint16_t, 5> * [0]: WEAPON * [1]: SHIELD * [2]: ARMOR * [3]: HELMET * [4]: OTHER If item ID is ZERO it's unequiped |
|
71 | Current HP | Integer | ||
72 | Current MP | Integer | ||
80 | Job | Integer | RPG2003 | |
82 | Double Hand | Boolean |
development/data-structure-reference/lcfsavedata/character.txt · Last modified: 2015/10/03 09:54 by 127.0.0.1