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development:data-structure-reference:lcfsavedata:character

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development:data-structure-reference:lcfsavedata:character [2011/01/24 17:55]
take_cheeze created
development:data-structure-reference:lcfsavedata:character [2015/10/03 09:54]
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-     ​====== Character ====== 
-  * Data Type: 2 Dimensional Array 
- 
-^Index^Detail^Data Type^Default Value^etc.^ 
-|1|Name|String| | | 
-|2|Title|String| | | 
-|11|CharSet|String| | | 
-|12|CharSet Index|String| |0 〜 7| 
-|21|FaceSet|String| | | 
-|22|FaceSet Index|Integer| |0 ~ 15| 
-|31|Level|Integer| | | 
-|32|Experience|Integer| | | 
-|33|HP Fix|Integer| | | 
-|34|MP Fix|Integer| | | 
-|41|Attack Fix|Integer| | | 
-|42|Gaurd Fix|Integer| | | 
-|43|Mental Fix|Integer| | | 
-|44|Speed Fix|Integer| | | 
-|51|Mastered Skill Number|Integer|0| | 
-|52|Mastered Skill|Binary| | * set<​uint16_t>​\\ ​ * Enumeration of skill ID that is sorted| 
-|61|Equipment|BInary| |array<​uint16_t,​ 5>​\\ ​ * [0]: WEAPON\\ ​ * [1]: SHIELD\\ ​ * [2]: ARMOR\\ ​ * [3]: HELMET\\ ​ * [4]: OTHER\\ If item ID is ZERO it's unequiped| 
-|71|Current HP|Integer| | | 
-|72|Current MP|Integer| | | 
-|80|Job|Integer| |RPG2003| 
-|82|Double Hand|Boolean| | | 
  
development/data-structure-reference/lcfsavedata/character.txt · Last modified: 2015/10/03 09:54 (external edit)