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development:data-structure-reference:lcfmaptree

LcfMapTree

File Name

  • "RPG_RT.lmt"
  • "lmt" stands for "Lcf" "Map" "Tree"
  • "LcfMapTree"

Global Array

  • Data Type: 2 Dimensional Array
  • [0]: Root. This "map name" is the game title.
IndexDetailData TypeDefault Valueetc.
1Map NameString""smaller than 12 byte
2Parent Map IDInteger
3 Integer
4TypeInteger * 1: Normal Map
* 2: Area
5Horizontal Scroll BarInteger
6Vertical Scroll BarInteger
7Extracted NodeInteger
11BGMInteger * 0: Same as Parent
* 1: Leave to Event
* 2: Set
12BGMMusic
21BackdropInteger * 0: Same as Parent
* 1: Leave to Event
* 2: Set
22Backdrop/File NameString""
31TeleportInteger * 0: Same as Parent
* 1: Leave to Event
* 2: Set
32EscapeInteger
33SaveInteger
41Encounter Enemy Group2 Dimensional Array
44Enemy Appear StepInteger25
51Area RangeBinary array<uint32_t, 4>
* [0]: begin x
* [1]: begin y
* [2]: end x
* [3]: end y
(Normal Map will be { 0, 0, 0, 0 })

BER Number Enumeration

  • Element Number(BER) + BER Number[Element Number * 1]

Start Point

  • Data Type: 1 Dimensional Array
IndexDetailData TypeDefault Valueetc.
1Party Map IDInteger
2Party X CoordinateInteger0
3Party Y CoordinateInteger0
11Boat Map IDInteger
12Boat X CoordinateInteger0
13Boat Y CoordinateInteger0
21Ship Map IDInteger
22Ship X CoordinateInteger0
23Ship Y CoordinateInteger0
31Airship Map IDInteger
32Airship X CoordinateInteger0
33Airship Y CoordinateInteger0
development/data-structure-reference/lcfmaptree.txt · Last modified: 2015/10/03 09:54 (external edit)