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development:compiling:player:macros

This is an old revision of the document!


Macros

NameDescription
USE_SDLUse SDL as a rendering backend
USE_SDL_MIXERUse SDL_mixer for audio backend
HAVE_WINEUse WINE registry parser with UTF-16 support using with Boost::Spirit (requires boost development libraries, not only headers), otherwise will fallback to INIReader parser
development/compiling/player/macros.1402072321.txt.gz · Last modified: 2014/06/06 16:32 by fdelapena