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development:compiling:player:macros

Macros

NameDescription
USE_SDLUse SDL as a rendering backend
USE_SDL_MIXERUse SDL_mixer for audio backend
HAVE_WINEUse WINE registry parser with UTF-16 support using with Boost::Spirit (requires boost development libraries, not only headers), otherwise will fallback to INIReader parser
development/compiling/player/macros.txt · Last modified: 2015/10/03 09:55 (external edit)