user:player:special-features
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
user:player:special-features [2014/06/13 17:13] – [Support for games of any language] fdelapena | user:player:special-features [2023/11/22 18:09] (current) – [Support for games of any language] carbonara | ||
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The original RPG_RT has problems handling games from countries that use characters which are not in the current codepage of the system. | The original RPG_RT has problems handling games from countries that use characters which are not in the current codepage of the system. | ||
- | Example: If you life in England your (Windows) system has the codepage for Western European (1252) set. With this codepage it's not possible to play Russian or Japanese games because their characters are not encoded in this codepage. This problem applies to all older applications that are not Unicode aware. Unicode is an encoding that provides a mapping for all characters used in the world. | + | Example: If you live in England, your (Windows) system has the codepage for Western European (1252) set. With this codepage it's not possible to play Russian or Japanese games because their characters are not encoded in this codepage. This problem applies to all older applications that are not Unicode aware. Unicode is an encoding that provides a mapping for all characters used in the world. |
The EasyRPG Player is of course unicode aware but you have to hint him, what encoding the game uses. The encoding is automatically guessed from database terms tab texts. | The EasyRPG Player is of course unicode aware but you have to hint him, what encoding the game uses. The encoding is automatically guessed from database terms tab texts. | ||
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^ Name ^ Number | ^ Name ^ Number | ||
| Western European | | Western European | ||
- | | Windows-1251 | + | | Windows-1251 |
| Windows-1250 | | Windows-1250 | ||
| Shift-JIS | | Shift-JIS | ||
+ | | Big5 | 950 | Traditional Chinese games (Taiwan, Hong Kong) | | ||
Both automatic detection and RPG_RT.ini Encoding value can be overriden by using the '' | Both automatic detection and RPG_RT.ini Encoding value can be overriden by using the '' | ||
- | ===== Support for Japanese and English | + | ===== Support for all known RTP editions |
- | It doesn' | + | It doesn' |
+ | ===== Fast Forward feature ===== | ||
+ | |||
+ | The speed of a game can be increased by holding a key, by default F for x3 and G for x10. This allows to win time while playing games, especially if you are in a long cutscene for example. | ||
+ | |||
+ | ===== Proper loop support for mp3 files ===== | ||
+ | |||
+ | On the original RPG_RT, the editions that support mp3 files have an issue where the mp3 is not properly looped (there' | ||
+ | |||
+ | ===== Proper error support ===== | ||
+ | |||
+ | When a file is missing in RPG_RT outside of sound files, a generic message is displayed stating that said file is missing and RPG_RT crashes. On EasyRPG, a warning message is displayed and the missing asset is replaced by a placeholder, | ||
+ | |||
+ | ===== Multiple platforms support ===== | ||
+ | |||
+ | Unlike the original RPG_RT which is only available on Windows, EasyRPG Player is natively supported on Windows, Linux, macos, Android, Wii, Nintendo 3DS, Playstation Vita and Nintendo Switch. |
user/player/special-features.1402679604.txt.gz · Last modified: 2014/06/13 17:13 by fdelapena