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development:technical-details:system-graphics [2015/10/03 09:54] (current)
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 +====== System graphics technical details ======
 +
 +This is implemented now in Player.
 +
 +====== take_cheeze'​s translation ======
 +===== Basic =====
 +{{:​development:​systemhlp.png|}}
 +  * Directory: "​System/"​
 +  * Size: 160(width) x 80(height)
 +
 +===== Detail =====
 +  * (x, y): coordinate
 +  * (AxB): Size (Optionally "​Pattern"​)
 +  * A: Window'​s wallpaper
 +    * (0,0) (32x32)
 +    * Transparent Color: disabled
 +    * If wallpaper type is TILE it will be tiled from left-top
 +  * B: Window Parts
 +    * (32, 0) (32x32)
 +    * 0 - x: Frame
 +    * y: Page Cursor Up
 +    * z: Page Cursor Down / Waiting at text
 +    * Transparent Color: enabled
 +  * C: Command Cursor
 +    * (64, 0) (32x32 x 2 Pattern)
 +    * 0 - x: Frame
 +    * y: Inside
 +      * If wallpaper type is TILE it will be tiled from left-top
 +    * Transparent Color: enabled
 +  * D: Shop's equip difference symbol
 +    * (128, 0) (8x8 x 4 Pattern)
 +    * 0: up
 +    * 1: no difference
 +    * 2: down
 +    * 3: equipped
 +    * Transparent Color: enabled
 +  * E: Menu screen'​s background
 +    * (0, 32) (16x16)
 +    * Transparent Color: disabled
 +    * Only the left-top 1x1 pixel of this segment will be used
 +  * F: Font's shadow
 +    * (16, 32) (16x16)
 +    * Transparent Color, enabled
 +    * Only the left-top 1x1 pixel of this segment will be used
 +  * G: Timer character
 +    * (32, 32) (8x16 x 12 character)
 +    * (32, 32) 0 - 9
 +    * (112, 32) separator
 +    * (120, 32) space
 +    * Transparent Color: enabled
 +  * H: Airship'​s shadow
 +    * (128, 32) (16x16 x 2 Pattern)
 +    * Transparent Color: enabled <-- FIXME really semitransparent
 +  * I: Font
 +    * (0, 48) (16x16 x 10) 0 〜 9
 +    * (0, 64) (16x16 x 10) 10 〜 19
 +    * 0 〜 19
 +    * Transparent Color: disabled <-- FIXME disagree, please verify
 +
 +===== Font Color Example =====
 +    * 0: Default
 +
 +    * 0: Enable
 +    * 3: Disable
 +
 +    * 1: Status
 +    * 2: Parameter Up
 +    * 3: Parameter Down
 +    * 1: Money
 +
 +    * 4: HP Low
 +    * 4: MP Low
 +
 +===== Priority =====
 +  * There is a priority of how it's rendered.
 +  * Lesser the number is drawn front, Greater back.
 +  - Window Frame Corner, Cursor Frame Corner
 +  - Window Frame Left/Right
 +  - Window Frame Top/Bottom
 +  - Cursor Frame Top/​Bottom/​Left/​Right
 +  - Cursor Inside
 +  - Window Wallpaper
 +
 +====== Source ======
 +  * RPGツクール2000 Official Manual(Japanese)
 +  * [[http://​star.s9.xrea.com/​doc/​rpgm2k/​index.php?​inc=data/​data/​39]]
 +    * The image is lost someway, so don't care about it
 +    * (Japanese)
  
development/technical-details/system-graphics.txt · Last modified: 2015/10/03 09:54 (external edit)