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Table of Contents
Known patches
Harmony.dll replacements
Changing harmony.dll allows to do external without modifying the main binary.
Key Patch by Ineluki
Supports: RPG Maker 2000 (except Value), RPG Maker 2003 up to version 1.04
Executes scripts via the 'Play sound' command, and returns data through the midi ticks. Scripts are stored as sounds with .script.wav extension (the format of .script.wav is similar to INI files). Also, allows to play MP3 files by creating text files with .link.wav extension.
Scripts allow to:
- Get full keyboard input
- Get mouse input
- Execute arbitrary programs
- Execute MCI command
- Write information to log
Since it allows to execute arbitrary exe files, it opened a way for a lot of smaller utilities.
Download: http://www.rpg2000.4players.de:1061/sonstiges/utils/InelukiKeyPatchv1-2.zip
Games using it: Detectivus Scitus
RPG Maker 2000 patches
Enter Hero Name Patch by Deejee
Supports: RPG Maker 2000 v 1.05 (distributed as modified RPG_RT.exe)
This patch fixed the 'Enter Hero Name' bug (the game freezed when executing this command) introduced in Don Miguel’s English translation.
Downloaded here: http://www.mediafire.com/download/9y1pq6zpp9ilo51/enterheroname_rpg_rt_exe.zip (link from http://dbzugames.forumeiros.com/t68-enter-hero-name-patch-deejee-rpg-maker-2000-v1-05 )
Auto Enter Patch by Miroku
Skips the title screen of RPG Maker, allowing to create custom title screens.
Similar patch is available for RPG Maker 2003.
[description, examples]
Download: http://dl1.rpg-atelier.net/ressourcen2/programme/AutoEnterPatch.exe
CharExpand Patch by Cherry
Allows to use character graphics with arbitrary dimensions, as in newer RPG Maker versions. For this, Charsets must be named %XXYYName.png, where XX is width of one sprite divided by 4, and YY is height of one sprite divided by 4.
An adaptation of this script for RPG Maker 2003 is available.
Description and download here: http://cherrytree.at/cms/lang/en/download/?did=18
Destiny Patch by Bananen-Joe
Supports: RPG Maker 2000 v. 1.05 and 1.07
Description here: http://www.rpga.info/forum/showthread.php?p=422053#post422053
RPG Maker 2003 patches
Auto Enter Patch by Miroku
Skips the title screen of RPG Maker, allowing to create custom title screens.
Similar patch is available for RPG Maker 2000.
Download: http://dl1.rpg-atelier.net/ressourcen2/programme/AutoEnterPatch.exe
Adapted CharExpand Patch
Supports: RPG Maker 2003 v. 1.08.
This is an adaptation of CharExpander patch by Cherry for RPG Maker 2003, distributed as an IPS file.
Allows to use character graphics with arbitrary dimensions, as in newer RPG Maker versions. For this, Charsets must be named %XXYYName.png, where XX is width of one sprite divided by 4, and YY is height of one sprite divided by 4.
Description: http://www.makerando.com/topic/345-charexpand-patch-2k3/ Download: http://www.mediafire.com/download/83ihq0oz21ov5l7/CEP%5Bplus+%5D+-+RPG_RT2k3+v1.08.ips
DynRPG by Cherry
Supports: RPG Maker 2003 v. 1.08
An ambitious project to create a C++ SDK for RPG Maker 2003. Allows to create many different plugins. Unfortunately, they are Windows-specific.
Description here: http://rpg-maker.cherrytree.at/dynrpg/
Known hacks
Some hacks are not presented as patches, but instead are done by every game creator manually, either with a hex editor, or with a specialised program.
Changed resources (EXFONT, logos, icons)
The simplest type of hacks involves change of resources using Windows resource editors, such as Resource Hacker (proprietary freeware).
This way you can change an:
- EXFONT, a font containing additional characters available via the $ sign,
- Enterbrain/ASCII logos at the beginning of the game,
- application icon.
[Need examples]
Changed fonts
Using custom fonts may be required if your language is not supported.
Cherry’s Font Changer (download) allows to do this automatically, but it’s not hard to do in a hex editor either.
Note. Changing fonts doesn’t always require hacking an exe file. Sometimes games don’t change the font name, and just replace the default font (e. g. Czech game Broken Hearts comes with its own RMG2000 font).
[Need description and examples]
Changed characters in 'Enter hero name' form
[Need description and examples]
Text speed change
The 2k3 Hack: The end of your slow text speed woes! tutorial on http://rpgmaker.net describes how to change the font speed.
[Need examples]
Additional data
Cherry’s Hyper Patcher (download; supports RPG Maker 2000 v 1.05, RPG Maker 2003 v1.04 and RPG Maker 2003 v1.08) allows to change a number of other things, mostly cosmetic:
- Main:
- 'Anderes KS-Design' {?},
- Hide start logos,
- Title screen changes:
- Automatically move cursor to 'Load',
- Show 'Load' even when there is no data,
- Swap 'Load' and 'End' functions,
- Show only 2 first entries
- Position of X, Y on the title screen
- Never draw the 'Load' menu in gray
- In-game menu changes:
- Hide last items in the RM2k menu (Item, Skill, Equip, Save, Exit; or Item, Skill, Equip, Save; or Item, Skill, Equip; or Item, Skill)
- Change colour of different menu items
- Hide party gold
- Load/save menu:
- Hide HP
- Hide level
External utilities
Sometimes external programs are made to be called through the Ineluki's key patch (or other means?).
PowerPatch Compact by Cherry
Description and download here: http://cherrytree.at/cms/download/?did=8
Save/Load Script by Vampire of Eternal Chaos
Provides programs ExitGame.exe, ExitSaveLoad.exe, Load.exe, Save.exe, SaveCounter.exe, SaveInfo.exe, SaveInfoSet.exe,
According to the documentation, it depends on the following:
- Ineluki Key Patch
- Auto Enter Patch
- ScreenEffect script / SFX.exe
- AutoHotkey
Download: http://wombatrpgs.net/downloads.php?view=detail&df_id=40&sid=4f27d18fac38d32dd3a85b9745e04e22
Screenshot script by Miroku
Allows to make a screenshot and save it in the Pictures folder (converting to 256 colours).
Download: http://dl1.rpg-atelier.net/ressourcen2/programme/Effect.exe