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development:technical-details:known-patches

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Known patches

Harmony.dll replacements

Changing harmony.dll allows to do external without modifying the main binary.

Key Patch by Ineluki

Supports: RPG Maker 2000 (except Value), RPG Maker 2003 up to version 1.04

Executes scripts via the 'Play sound' command, and returns data through the midi ticks. Scripts are stored as sounds with .script.wav extension (the format of .script.wav is similar to INI files). Also, allows to play MP3 files by creating text files with .link.wav extension.

Scripts allow to:

  • Get full keyboard input
  • Get mouse input
  • Execute arbitrary programs
  • Execute MCI command
  • Write information to log

Since it allows to execute arbitrary exe files, it opened a way for a lot of smaller utilities.

Download: http://www.rpg2000.4players.de:1061/sonstiges/utils/InelukiKeyPatchv1-2.zip

Games using it: Detectivus Scitus

RPG Maker 2000 patches

Enter Hero Name Patch by Deejee

Supports: RPG Maker 2000 v 1.05 (distributed as modified RPG_RT.exe)

This patch fixed the 'Enter Hero Name' bug (the game freezed when executing this command) introduced in Don Miguel’s English translation.

Downloaded here: http://www.mediafire.com/download/9y1pq6zpp9ilo51/enterheroname_rpg_rt_exe.zip (link from http://dbzugames.forumeiros.com/t68-enter-hero-name-patch-deejee-rpg-maker-2000-v1-05 )

Auto Enter Patch by Miroku

Skips the title screen of RPG Maker, allowing to create custom title screens.

Similar patch is available for RPG Maker 2003.

FIXME [description, examples]

Download: http://dl1.rpg-atelier.net/ressourcen2/programme/AutoEnterPatch.exe

CharExpand Patch by Cherry

Allows to use character graphics with arbitrary dimensions, as in newer RPG Maker versions. For this, Charsets must be named %XXYYName.png, where XX is width of one sprite divided by 4, and YY is height of one sprite divided by 4.

An adaptation of this script for RPG Maker 2003 is available.

Description and download here: http://cherrytree.at/cms/lang/en/download/?did=18

Destiny Patch by Bananen-Joe

Supports: RPG Maker 2000 v. 1.05 and 1.07

Description here: http://www.rpga.info/forum/showthread.php?p=422053#post422053

RPG Maker 2003 patches

FIXME

Auto Enter Patch by Miroku

Skips the title screen of RPG Maker, allowing to create custom title screens.

Similar patch is available for RPG Maker 2000.

Download: http://dl1.rpg-atelier.net/ressourcen2/programme/AutoEnterPatch.exe

Adapted CharExpand Patch

Supports: RPG Maker 2003 v. 1.08.

This is an adaptation of CharExpander patch by Cherry for RPG Maker 2003, distributed as an IPS file.

Allows to use character graphics with arbitrary dimensions, as in newer RPG Maker versions. For this, Charsets must be named %XXYYName.png, where XX is width of one sprite divided by 4, and YY is height of one sprite divided by 4.

Description: http://www.makerando.com/topic/345-charexpand-patch-2k3/ Download: http://www.mediafire.com/download/83ihq0oz21ov5l7/CEP%5Bplus+%5D+-+RPG_RT2k3+v1.08.ips

DynRPG by Cherry

Supports: RPG Maker 2003 v. 1.08

An ambitious project to create a C++ SDK for RPG Maker 2003. Allows to create many different plugins. Unfortunately, they are Windows-specific.

Description here: http://rpg-maker.cherrytree.at/dynrpg/

Known hacks

Some hacks are not presented as patches, but instead are done by every game creator manually, either with a hex editor, or with a specialised program.

Changed resources (EXFONT, logos, icons)

The simplest type of hacks involves change of resources using Windows resource editors, such as Resource Hacker (proprietary freeware).

This way you can change an:

  • EXFONT, a font containing additional characters available via the $ sign,
  • Enterbrain/ASCII logos at the beginning of the game,
  • application icon.

FIXME [Need examples]

Changed fonts

Using custom fonts may be required if your language is not supported.

Cherry’s Font Changer (download) allows to do this automatically, but it’s not hard to do in a hex editor either.

Note. Changing fonts doesn’t always require hacking an exe file. Sometimes games don’t change the font name, and just replace the default font (e. g. Czech game Broken Hearts comes with its own RMG2000 font).

FIXME [Need description and examples]

Changed characters in 'Enter hero name' form

FIXME [Need description and examples]

Text speed change

The 2k3 Hack: The end of your slow text speed woes! tutorial on http://rpgmaker.net describes how to change the font speed.

FIXME [Need examples]

Additional data

Cherry’s Hyper Patcher (download; supports RPG Maker 2000 v 1.05, RPG Maker 2003 v1.04 and RPG Maker 2003 v1.08) allows to change a number of other things, mostly cosmetic:

  • Main:
    • 'Anderes KS-Design' {?},
    • Hide start logos,
  • Title screen changes:
    • Automatically move cursor to 'Load',
    • Show 'Load' even when there is no data,
    • Swap 'Load' and 'End' functions,
    • Show only 2 first entries
    • Position of X, Y on the title screen
    • Never draw the 'Load' menu in gray
  • In-game menu changes:
    • Hide last items in the RM2k menu (Item, Skill, Equip, Save, Exit; or Item, Skill, Equip, Save; or Item, Skill, Equip; or Item, Skill)
    • Change colour of different menu items
    • Hide party gold
  • Load/save menu:
    • Hide HP
    • Hide level

External utilities

Sometimes external programs are made to be called through the Ineluki's key patch (or other means?).

FIXME

PowerPatch Compact by Cherry

Description and download here: http://cherrytree.at/cms/download/?did=8

Save/Load Script by Vampire of Eternal Chaos

Provides programs ExitGame.exe, ExitSaveLoad.exe, Load.exe, Save.exe, SaveCounter.exe, SaveInfo.exe, SaveInfoSet.exe,

According to the documentation, it depends on the following:

  • Ineluki Key Patch
  • Auto Enter Patch
  • ScreenEffect script / SFX.exe
  • AutoHotkey

Download: http://wombatrpgs.net/downloads.php?view=detail&df_id=40&sid=4f27d18fac38d32dd3a85b9745e04e22

Screenshot script by Miroku

Allows to make a screenshot and save it in the Pictures folder (converting to 256 colours).

Download: http://dl1.rpg-atelier.net/ressourcen2/programme/Effect.exe

References

development/technical-details/known-patches.1433952544.txt.gz · Last modified: 2015/06/10 16:09 by jikmok

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