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development:data-structure-reference:lcfmaptree

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development:data-structure-reference:lcfmaptree [2011/02/03 05:45]
take_cheeze created
development:data-structure-reference:lcfmaptree [2015/10/03 09:54] (current)
Line 7: Line 7:
 ===== Global Array ===== ===== Global Array =====
   * Data Type: 2 Dimensional Array   * Data Type: 2 Dimensional Array
 +  * [0]: Root. This "map name" is the game title.
  
 ^Index^Detail^Data Type^Default Value^etc.^ ^Index^Detail^Data Type^Default Value^etc.^
Line 23: Line 24:
 |32|Escape|Integer| |〃| |32|Escape|Integer| |〃|
 |33|Save|Integer| |〃| |33|Save|Integer| |〃|
-|41|[[./​LcfMapTree/​Encounting ​Enemy Group]]|2 Dimensional Array| | |+|41|[[./​LcfMapTree/​Encounter ​Enemy Group]]|2 Dimensional Array| | |
 |44|Enemy Appear Step|Integer|25| | |44|Enemy Appear Step|Integer|25| |
 |51|Area Range|Binary| |array<​uint32_t,​ 4>​\\ ​ * [0]: begin x\\  * [1]: begin y\\  * [2]: end x\\  * [3]: end y\\ (Normal Map will be { 0, 0, 0, 0 })| |51|Area Range|Binary| |array<​uint32_t,​ 4>​\\ ​ * [0]: begin x\\  * [1]: begin y\\  * [2]: end x\\  * [3]: end y\\ (Normal Map will be { 0, 0, 0, 0 })|
development/data-structure-reference/lcfmaptree.1296711902.txt.gz · Last modified: 2013/06/30 23:47 (external edit)