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development:compiling:player:macros [2013/06/30 23:40] external edit
development:compiling:player:macros [2015/10/03 09:55] (current)
Line 4: Line 4:
 |USE_SDL|Use SDL as a rendering backend| |USE_SDL|Use SDL as a rendering backend|
 |USE_SDL_MIXER|Use SDL_mixer for audio backend| |USE_SDL_MIXER|Use SDL_mixer for audio backend|
-|USE_OPENAL|Use OpenAL for audio backend| +|HAVE_WINE|Use WINE registry parser with UTF-16 support using with Boost::​Spirit (requires boost development libraries, not only headers), otherwise will fallback to INIReader parser|
-|UNIX|Unix like system needs this|+
development/compiling/player/macros.1372635632.txt.gz · Last modified: 2014/03/26 16:11 (external edit)