development:compiling:editor:windows:visual-studio
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Table of Contents
Compiling Editor on Visual Studio
Things Needed
EasyRPG Source Code
Kind of obvious as you can't compile something you haven't, check getting-sources for more info.
Visual C++ 2010
Precompiled libraries
TODO
Getting the libraries
If you are using the precompiled libraries you can skip this part.
TODO
Setting the Environment
TODO
Compiling Editor
Open the solution file in editor\builds\vs2010 , select the "Release" configuration and the target architecture (Win32 or x86) from the configuration manager pulldown menu (use Win32 if you are unsure). Then go to Build→Build solution, or just press Control-F7 to compile it.
The Editor executable should be in the folder bin\Editor.exe. If you are not using the precompiled libraries, and you have dynamically linked Editor, you will need to place the required .dll in the same folder Editor.exe is.
development/compiling/editor/windows/visual-studio.1326771075.txt.gz · Last modified: 2013/06/30 23:46 (external edit)