wiki:user:fdelapena
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wiki:user:fdelapena [2010/08/26 09:49] – created fdelapena | wiki:user:fdelapena [2021/05/31 03:28] (current) – fdelapena | ||
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Hi, I'm Francisco de la Peña (fdelapena). | Hi, I'm Francisco de la Peña (fdelapena). | ||
- | Currently living | + | I live in Costa Rica. I can speak Spanish, Catalan and enough English to be here writing this. |
- | I have the role of EasyRPG project manager. | ||
===== Currently maintaining ===== | ===== Currently maintaining ===== | ||
- | I currently maintain the whole dedicated server, web server, project websites (main page, blog, wiki, forums, bugtracker...), | + | I currently maintain the whole dedicated server, web server, project websites (main page, blog, wiki, forums, bugtracker...), |
- | I'm currently the maintainer of the RTP documentation | + | I help with project |
- | I'm maintaining the EasyRPG editor, too. | + | ===== Things |
- | ===== Thinks | + | I made porting tests of the EasyRPG player to the GP2X and OpenPandora. I made the first PSP port test, too. Also I made port testing of the very first EasyRPG editor (wx based) to macOS. |
- | I made porting tests of the EasyRPG player | + | I made small contributions |
- | I made small contributions to the player code, as some bugfixes, as the tile map reader bugs, completing undocumented LMT reader parts, implementing XYZ reader, cleaning warnings for GCC and MinGW, making initial project settings for CodeLite IDE, etc. | + | I made initial |
- | + | ||
- | I made initial EasyRPG Editor window layouts with wxGlade, resizable with automatic fit, and the class name and objects conventions. | + | |
I made the four initial title images for the RTP replacements, | I made the four initial title images for the RTP replacements, | ||
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Use the discussion button if you want to drop me a message in the wiki. | Use the discussion button if you want to drop me a message in the wiki. | ||
- | You can live chat with me via IRC, irc.freenode.net channel #easyrpg. My nickname there is fdelapena. | + | You can live chat with me via IRC, irc.libera.chat channel #easyrpg. My nickname there is fdelapena. |
- | + | ||
- | If you use XMPP/ | + | |
- | + | ||
- | Are you still a Windows Live (MSN) Messenger? just add fdelapena@passport.com | + | |
- | + | ||
- | If you want to send me a line using email, try my address, is the same as XMPP/ | + | |
- | + | ||
- | Microblogging? | + | |
===== TODOs and random notes ===== | ===== TODOs and random notes ===== | ||
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TODO: | TODO: | ||
- | |||
- | I will open discussion articles, for forums debate (no internet here): | ||
- | |||
- | - What to do with the Don Miguel' | ||
- | - New open file format discussion. Chunk based? protobuf? tinyxml? other/ | ||
- | - Do you know more RTP translations/ | ||
Concerning optimizations: | Concerning optimizations: | ||
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EasyRPG RTP replacement will come with all possible file optimizations to bring | EasyRPG RTP replacement will come with all possible file optimizations to bring | ||
smaller material dependences. Once the files are already compressed another | smaller material dependences. Once the files are already compressed another | ||
- | recompression | + | re-compression |
PNGs: | PNGs: | ||
- | - Remove ancillary chunks (gAMA, cHRM, iCCP, tRNs, sBIT, text, etc.) | + | * Remove ancillary chunks (gAMA, cHRM, iCCP, tRNs, sBIT, text, etc.) |
- | - When downgrading from 24->8 bit don't use error difussion | + | |
- | | + | |
- | - Use compression optimizers (advpng, optipng, pngcrush). | + | |
- | - To remove | + | |
- | | + | |
- | | + | |
- | | + | |
- | - These optimizations can save about 10% of the size of all PNGs (lots of kb)! | + | |
WAVs: | WAVs: | ||
- | - Use WAV ADPCM when possible (50% less, if the sample psychoacoustics are | + | * Use WAV ADPCM where possible (75% less, use a proper format, use a proper encoder like SoX doing proper noise shaping while reducing bit depth to mitigate noise). |
- | good). | + | |
- | - Use 8bit when possible (50% less, similar as above, LFO sounds bad at 8bit). | + | |
- | - Use MP3 if when possible (backwards compatible with official RPG Makers but | + | |
- | | + | |
- | - Use ogg Vorbis when possible, aoTuV at best (high quality Vorbis codec | + | |
- | | + | |
- | | + | |
- | - Remove initial and final zero sound level. | + | |
- | - Make loops or song shorter when possible. | + | |
- | - Use less sample speed (44.1 -> 22kHz for example) when possible. | + | |
MP3s: | MP3s: | ||
- | - LAME encoder is good (and GPL). Use it. | + | * LAME encoder is good (and GPL). Use it. |
- | - You can fine tune the presets disabling or adjusting the | + | |
- | | + | |
- | - Try VBR instead of CBR or ABR: remember this is not net streaming. | + | |
OGGs: | OGGs: | ||
- | - oggenc aoTuV b5.7 or higher is for you. Very best quality for low bitrates. | + | * oggenc aoTuV b5.7 or higher is for you. Very best quality for low bitrates. |
- | - As for MP3: Try different frequencies and lowpass filtering to get the best | + | |
- | | + | |
- | - Use -q parameter, you can use decimals, every song can be more or less | + | |
- | | + | |
- | MIDis: | + | Opus: |
- | - Remove SysEx events (there are tons of hard or soft synts with General MIDI | + | |
- | | + | |
- | - Use standard instruments, 16 channels, channel 1 only for event data, not for | + | |
- | notes in .mid format 1. Channel 10 for percussion. Use GS only when really | + | |
- | needed, not widely | + | |
- | - Remove unneeded events and tags, reduce | + | |
- | other very subtile events, for example expression control each very few | + | |
- | second fractions. Remove duplicated events and unnecessary initialization | + | |
- | events. | + | |
- | - Don't use chorus and reverb if really not needed. It will save CPU if the | + | |
- | soft synth features chorus and reverb support. | + | |
- | - There are lots of .MID editors. A good one is WinJammer Shareware 3.0, a | + | |
- | good piece of abandonware. This program can control | + | |
- | MIDI event and work natively with .MID files. | + | |
- | - These optimizations can save sometimes more than the 90% of the file size! | + | |
- | LDB: | + | MIDIs: |
+ | * Remove SysEx events (there are tons of hard or soft synts with General MIDI 1.x specification support only and poor System Exclusive " | ||
+ | * Use standard instruments, | ||
+ | * Remove unneeded events and tags, reduce the usage of pitch control events and other very subtile events, for example expression control each very few second fractions. Remove duplicated events and unnecessary initialization events. | ||
+ | * Don't use chorus and reverb if really not needed. It will save CPU if the soft synth features chorus and reverb support. | ||
+ | * There are lots of .MID editors. A good one is WinJammer Shareware 3.0, a good piece of abandonware. This program can control at very low level each MIDI event and work natively with .MID files. | ||
+ | * These optimizations can save sometimes more than the 90% of the file size! | ||
- | - RPG Maker default database come with lots of preconfigured entries. These | + | LDB: |
- | | + | * RPG Maker default database come with lots of preconfigured entries. These things spend dozens and dozens of kb. You can delete it and start one from scratch. |
- | | + | |
- | - Create new project, close it, remove RPG_RT.ldb and open project again. The | + | |
- | | + | |
- | - The new LDB file will have real 0% independence of any RTP file, without | + | |
- | | + | |
- | - If your game does not use battle, don't start never the Battle Test or this | + | |
- | | + |
wiki/user/fdelapena.1282816155.txt.gz · Last modified: 2013/06/30 23:47 (external edit)