wiki:user:fdelapena
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wiki:user:fdelapena [2010/08/27 20:18] – fdelapena | wiki:user:fdelapena [2019/08/15 00:11] – OS X -> macOS fdelapena | ||
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Hi, I'm Francisco de la Peña (fdelapena). | Hi, I'm Francisco de la Peña (fdelapena). | ||
- | Currently living | + | I live in Costa Rica. I can speak Spanish, Catalan and enough English to be here writing this. |
- | I have the role of EasyRPG project manager. | ||
===== Currently maintaining ===== | ===== Currently maintaining ===== | ||
- | I currently maintain the whole dedicated server, web server, project websites (main page, blog, wiki, forums, bugtracker...), | + | I currently maintain the whole dedicated server, web server, project websites (main page, blog, wiki, forums, bugtracker...), |
- | I'm currently the maintainer of the RTP documentation | + | I help with project |
- | I'm maintaining the EasyRPG editor, too. | + | ===== Things |
- | ===== Thinks | + | I made porting tests of the EasyRPG player to the GP2X and OpenPandora. I made the first PSP port test, too. Also I made port testing of the very first EasyRPG editor (wx based) to macOS. |
- | I made porting tests of the EasyRPG player | + | I made small contributions |
- | I made small contributions to the player code, as some bugfixes, as the tile map reader bugs, completing undocumented LMT reader parts, implementing XYZ reader, cleaning warnings for GCC and MinGW, making initial project settings for CodeLite IDE, etc. | + | I made initial |
- | + | ||
- | I made initial EasyRPG Editor window layouts with wxGlade, resizable with automatic fit, and the class name and objects conventions. | + | |
I made the four initial title images for the RTP replacements, | I made the four initial title images for the RTP replacements, | ||
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You can live chat with me via IRC, irc.freenode.net channel #easyrpg. My nickname there is fdelapena. | You can live chat with me via IRC, irc.freenode.net channel #easyrpg. My nickname there is fdelapena. | ||
- | |||
- | If you use XMPP/ | ||
- | |||
- | Are you still a Windows Live (MSN) Messenger user? just add fdelapena@passport.com | ||
- | |||
- | If you want to send me a line using email, try my address, is the same as XMPP/ | ||
- | |||
- | Microblogging? | ||
===== TODOs and random notes ===== | ===== TODOs and random notes ===== | ||
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TODO: | TODO: | ||
- | |||
- | I will open discussion articles, for forums debate (no internet here): | ||
- | |||
- | * Do you know more RTP translations/ | ||
- | * New open file format discussion. Chunk based? protobuf? tinyxml? other/ | ||
Concerning optimizations: | Concerning optimizations: | ||
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EasyRPG RTP replacement will come with all possible file optimizations to bring | EasyRPG RTP replacement will come with all possible file optimizations to bring | ||
smaller material dependences. Once the files are already compressed another | smaller material dependences. Once the files are already compressed another | ||
- | recompression | + | re-compression |
PNGs: | PNGs: | ||
* Remove ancillary chunks (gAMA, cHRM, iCCP, tRNs, sBIT, text, etc.) | * Remove ancillary chunks (gAMA, cHRM, iCCP, tRNs, sBIT, text, etc.) | ||
- | * When downgrading from 24->8 bit don't use error difussion | + | * When downgrading from 24->8 bit don't use error diffusion |
* Use compression optimizers (advpng, optipng, pngcrush). | * Use compression optimizers (advpng, optipng, pngcrush). | ||
- | * To remove | + | * To remove |
* These optimizations can save about 10% of the size of all PNGs (lots of kb)! | * These optimizations can save about 10% of the size of all PNGs (lots of kb)! | ||
WAVs: | WAVs: | ||
- | * Use WAV ADPCM when possible (50% less, if the sample psychoacoustics are good). | + | * Use WAV ADPCM where possible (75% less, use a proper format, use a proper encoder like SoX doing proper noise shaping while reducing bit depth to mitigate noise). |
- | * Use 8bit when possible (50% less, similar as above, LFO sounds bad at 8bit). | + | * Use 8bit when possible (50% less again, similar as above, LFO sounds bad at 8bit). |
* Use MP3 if when possible (backwards compatible with official RPG Makers but there are patent problems). | * Use MP3 if when possible (backwards compatible with official RPG Makers but there are patent problems). | ||
- | * Use ogg Vorbis when possible, aoTuV at best (high quality Vorbis codec modification). Not supported by official RPG Maker but better quality and less size, patent-free. Supported by newer RPG Makers (XP, VX...). | + | * Use Ogg Vorbis when possible, aoTuV at best (high quality Vorbis codec modification). Not supported by official RPG Maker but better quality and less size, patent-free. Supported by newer RPG Makers (XP, VX...). |
* Remove initial and final zero sound level. | * Remove initial and final zero sound level. | ||
* Make loops or song shorter when possible. | * Make loops or song shorter when possible. | ||
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* Use -q parameter, you can use decimals, every song can be more or less compressed, depending on the panning and other aural features of the song. | * Use -q parameter, you can use decimals, every song can be more or less compressed, depending on the panning and other aural features of the song. | ||
- | MIDis: | + | Opus: |
+ | * Opus is not supported by RPG Maker, only supported by EasyRPG Player. This is the best digital audio codec so far. Try opusenc at low bitrates, it will perform nicely. | ||
+ | |||
+ | MIDIs: | ||
* Remove SysEx events (there are tons of hard or soft synts with General MIDI 1.x specification support only and poor System Exclusive " | * Remove SysEx events (there are tons of hard or soft synts with General MIDI 1.x specification support only and poor System Exclusive " | ||
* Use standard instruments, | * Use standard instruments, |
wiki/user/fdelapena.txt · Last modified: 2021/05/31 03:28 by fdelapena