user:player:settings-menu
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| user:player:settings-menu [2026/07/06 14:39] – carbonara | user:player:settings-menu [2026/07/06 19:04] (current) – [Engine] carbonara | ||
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| | V-Sync | ON | Enable vertical sync to prevent screen tearing. Having this setting enabled will prevent you from editing the frame limiter. | | | V-Sync | ON | Enable vertical sync to prevent screen tearing. Having this setting enabled will prevent you from editing the frame limiter. | | ||
| | Frame Limiter | 60 | Only available if //V-Sync// is OFF. Allows you to set a custom value for the limit of frames per second. Setting it to 0 will consider the limit as being illimited. | | | Frame Limiter | 60 | Only available if //V-Sync// is OFF. Allows you to set a custom value for the limit of frames per second. Setting it to 0 will consider the limit as being illimited. | | ||
| - | | Show FPS | OFF | Display an FPS counter, either on-screen if the game is in fullscreen | + | | Show FPS | OFF | Display an FPS counter, either on-screen if the game is in fullscreen, with it in the name of the window if the game is in windowed mode if ON is selected, or always on-screen and not in the window name if Overlay is selected. This action can also be performed by using the //Toggle Fps// key (by default F2 or the button RT of a controller). | |
| - | | Show FPS in Window | OFF | If the setting //Show FPS// is enabled and that the game is in windowed mode, the FPS counter will also be displayed on-screen in addition to being displayed in the name of the window. | | + | |
| | Stretch | OFF | Stretch horizontally the width of the window or screen of the game. | | | Stretch | OFF | Stretch horizontally the width of the window or screen of the game. | | ||
| - | | Scaling Method | Bilinear | Change how the output of the game is scaled. //Integer// will scale it to a multiple of the game resolution (causing black bars to display above and below if your screen is not a multiple of the game resolution), | + | | Scaling Method | Bilinear | Change how the output of the game is scaled. //Integer// will scale it to a multiple of the game resolution (causing black bars to display above and below if your screen is not a multiple of the game resolution), |
| + | | Pause when focus lost | ON | Make the game pause if the window of the game is no longer in focus. | | ||
| | Resolution | Original | Change the game resolution. This setting is updated and applied once on the title screen of a game; changing it in the middle of a game will not update it until returning to the title screen (or restarting by holding the restart key for games skipping the title screen). The 3 options available are // | | Resolution | Original | Change the game resolution. This setting is updated and applied once on the title screen of a game; changing it in the middle of a game will not update it until returning to the title screen (or restarting by holding the restart key for games skipping the title screen). The 3 options available are // | ||
| | Backlight | ON | Toggle the backlight of the bottom screen. Only available on Nintendo 3DS. | | | Backlight | ON | Toggle the backlight of the bottom screen. Only available on Nintendo 3DS. | | ||
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| ===== Audio ===== | ===== Audio ===== | ||
| - | Allows you to change the audio settings of the Player. | + | Allows you to change the audio settings of the Player. |
| ^ Entry ^ Default ^ Function ^ | ^ Entry ^ Default ^ Function ^ | ||
| | BGM Volume | 100 | Adjust the volume of the background music, where 100 is the maximum volume and 0 is no music. | | | BGM Volume | 100 | Adjust the volume of the background music, where 100 is the maximum volume and 0 is no music. | | ||
| | SFX Volume | 100 | Adjust the volume of the sound effects, where 100 is the maximum volume and 0 is no sound effects. | | | SFX Volume | 100 | Adjust the volume of the sound effects, where 100 is the maximum volume and 0 is no sound effects. | | ||
| + | | MIDI Drivers | | Open the MIDI Drivers selection screen. See the MIDI Drivers section for more details. | | ||
| + | | Soundfont | < | ||
| + | The following settings are available for the MIDI Drivers section. The highest MIDI driver in the list set to ON that is valid for MIDI files will be the one used. | ||
| + | ^ Entry ^ Default ^ Function ^ | ||
| + | | FluidSynth (SF2) | ON | MIDI driver that requires soundfont files (.sf2). The soundfont selected will be the one set in the Soundfont section, so refer to the Soundfont section for more details. By default, since no soundfont is set and that almost no game uses a custom soundfont, it will not end up being used. | | ||
| + | | FluidLite (SF2) | ON | MIDI driver that requires soundfont files (.sf2). It is an alternative to FluidSynth, and is instead used on platforms with less power, such as homebrew platforms. The soundfont selected will be the one set in the Soundfont section, so refer to the Soundfont section for more details. By default, since no soundfont is set and that almost no game uses a custom soundfont, it will not end up being used. | | ||
| + | | WildMidi | ON | MIDI driver that requires to use a configuration file (wildmidi.cfg), | ||
| + | | Native MIDI | ON | Uses the native MIDI driver of the platform, which should sound identical to what the original engine does. Only available on Windows, and will be the default MIDI setting that most platforms will hear on this platform. | | ||
| + | | FmMidi | Always ON | MIDI Driver that plays MIDI sounds in a similar way than a Yamaha YM2608 FM synthesizer, | ||
| + | | > Information < | | Displays basic information on midi files. | | ||
| + | |||
| + | The Soundfont section contains the following options: | ||
| + | ^ Entry ^ Default ^ Function ^ | ||
| + | | < | ||
| + | | CustomSoundfont.sf2 | | Soundfont files with the .sf2 extension added to the Soundfont directory by the user. Once selected, the soundfont will start to be played on the next MIDI file played. | | ||
| + | | <Open Soundfont directory> | ||
| + | | <Upload Soundfont> | ||
| ===== Input ===== | ===== Input ===== | ||
| Allows you to edit the mapping of the keys as well as some options related to them. Note that the keys used, and as such the mapping set by default, depend on the platform. | Allows you to edit the mapping of the keys as well as some options related to them. Note that the keys used, and as such the mapping set by default, depend on the platform. | ||
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| ^ Entry ^ Default ^ Function ^ | ^ Entry ^ Default ^ Function ^ | ||
| + | | Font 1 | < | ||
| + | | Font 2 | < | ||
| + | | Startup Logos | Custom | Choose whether or not you want to see the logos that are usually displayed when starting a game with the original executable. None will display no logo, Custom will display the logo(s) that were made for the selected game and All will display the logo(s) that were included with the game, even if those present are from the original RPG Maker. | | ||
| | Save settings on exit | OFF | If this setting is enabled, the settings configuration will be saved when exiting the Player. | | | Save settings on exit | OFF | If this setting is enabled, the settings configuration will be saved when exiting the Player. | | ||
| | Show settings on title screen | OFF | Add a Settings menu item on the title screen, after the Load option, allowing you to open the Settings Menu. | | | Show settings on title screen | OFF | Add a Settings menu item on the title screen, after the Load option, allowing you to open the Settings Menu. | | ||
| | Show settings in menu | OFF | Add a Settings menu item on the menu screen, before the Exit option, allowing you to open the Settings Menu. | | | Show settings in menu | OFF | Add a Settings menu item on the menu screen, before the Exit option, allowing you to open the Settings Menu. | | ||
| - | | Startup | + | | Startup |
| + | | Show language menu on title screen | ON | Add a Language menu item on the title screen if the game uses the language feature, after the Load option, allowing you to open the language selection menu. | | ||
| + | | Logging | ON | Write logs in an EasyRPG-Player.log file when playing. To know where the log file is written on your platform, refer to the [[platforms|Platform Differences]] page. On some lower-end platforms like the 3DS, the logging feature is set to OFF by default as to require less power. | | ||
| + | | Screenshot scaling factor | 1 | When taking a screenshot, scaling factor at which the screenshot is taken. By default, the scaling factor is set to the native resolution of the game, but can be set up to 24 if you need it to be. As outputting at higher resolution requires more resources, avoid doing that on lower-end platforms. | | ||
| + | | Screenshot timestamp | ON | If the screenshot timestamp is set to ON, when taking a screenshot, it will be stored with the filename '' | ||
| + | | Automatic screenshots | OFF | If set to ON, screenshots will automatically be taken every X seconds, where X is the screenshot interval set. | | ||
| + | | Screenshot interval | 30 | If Automatic screenshots is set to ON, screenshots will be taken every X seconds, where X is the screenshot interval set. The value can be set between 1 and 999999, though avoid setting it too low, especially on lower-end platforms, as you could lock yourself. | | ||
| + | |||
| + | The Font section contains the following options: | ||
| + | ^ Entry ^ Default ^ Function ^ | ||
| + | | < | ||
| + | | CustomFont | | Font files with the .fon, .fnt, .bdf, .ttf, .ttc, .otf, .woff2, or .woff extension added to the Font directory by the user. When hovered, a preview of the font will be displayed, and the size will be able to be adjusted between 6 and 16. | | ||
| + | | <Open Font directory> | ||
| + | | <Upload Font> | | Upload a font file to the Player. This feature is only available on the webplayer, and the font is only stored locally in the user storage, it is not sent to any server. | | ||
user/player/settings-menu.1783348774.txt.gz · Last modified: by carbonara