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user:player:command-line

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user:player:command-line [2023/02/24 23:05] – Update the command line arguments. Carbonarauser:player:command-line [2023/10/06 23:18] (current) – List the impact that has the use of the command --disable-audio as well as mentioning that you can just use the settings nowadays. carbonara
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 ^Argument^Description^ ^Argument^Description^
 |''%%--%%battle-test N'' or ''BattleTest 'ID' ''|Start a battle test with monster party ''N''.| |''%%--%%battle-test N'' or ''BattleTest 'ID' ''|Start a battle test with monster party ''N''.|
-|''%%--%%disable-audio''|Disable audio (in case you prefer your own music).|+|''%%--%%disable-audio''|Disable audio (in case you prefer your own music, though you can just lower the volume to 0 in the settings since 0.8.0). Using this setting will cause the //Conditional Branch: BGM has completed a loop// to always be returned as false, and the command //Control Variables: Set MIDI tick// will count the number of seconds that have passed since the last time a new music has been played independently of the content of the file (note that speeding up the game will also speed up the progress of this value). Otherwise, works as expected.|
 |''%%--%%disable-rtp''|Disable support for the Run Time Package (RTP). Will lead to checkerboard graphics and silent music/sound effects in games depending on the RTP.| |''%%--%%disable-rtp''|Disable support for the Run Time Package (RTP). Will lead to checkerboard graphics and silent music/sound effects in games depending on the RTP.|
 |''%%--%%encoding N''|Instead of auto detecting the encoding or using the one in RPG_RT.ini, the encoding ''N'' is used. Use ''auto'' for automatic detection.| |''%%--%%encoding N''|Instead of auto detecting the encoding or using the one in RPG_RT.ini, the encoding ''N'' is used. Use ''auto'' for automatic detection.|
user/player/command-line.txt · Last modified: 2023/10/06 23:18 by carbonara

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