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       <dc:date>2026-05-14T12:19:31+00:00</dc:date>
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        <dc:date>2016-04-01T17:33:04+00:00</dc:date>
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        <title>Building/working on the Android Port</title>
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        <description>Building/working on the Android Port

Note : We recommend you to put the &quot;android-toolchain&quot; and &quot;player&quot; directories in the same directory.

1) Build the android port

a) Install the Android SDK

Download and follow the official instructions to install the Android SDK :</description>
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        <dc:date>2019-07-01T01:54:19+00:00</dc:date>
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        <title>Building Player with GNU Build System</title>
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        <description>Building Player with GNU Build System

Requirements

	*  g++ or clang
	*  make
	*  pkg-config
	*  liblcf
	*  libpng
	*  FreeType
	*  HarfBuzz
	*  Pixman
	*  SDL2 (or SDL 1.2, discouraged)
	*  SDL2_mixer (or SDL_Mixer 1.2, discouraged)
	*  libmpg123
	*  libvorbis</description>
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        <dc:date>2016-04-01T15:47:40+00:00</dc:date>
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        <title>Building Player with CMake</title>
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        <description>Building Player with CMake

Requirements

	*  cmake-2.8 or greater
	*  SDL2
	*  SDL2_mixer
	*  Freetype
	*  Pixman
	*  libpng
	*  zlib
	*  boost (only for 0.4.1, later versions don&#039;t require boost)
	*  OpenAL
	*  FluidSynth
	*  Ruby
	*  Doxygen (optional)</description>
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        <dc:date>2016-03-20T05:05:08+00:00</dc:date>
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        <title>Compiling Player for GCW Zero</title>
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        <description>Compiling Player for GCW Zero

You need to setup the gcw0 buildroot first: Download a precompiled toolchain from &lt;http://www.gcw-zero.com/develop&gt;.

You need to cross-compile pixman.

Download Player and liblcf from GitHub:


git clone --depth=1 https://github.com/EasyRPG/Player.git
cd Player/libs
git clone --depth=1 https://github.com/EasyRPG/liblcf.git
cd ..</description>
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        <dc:date>2021-01-22T01:37:39+00:00</dc:date>
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        <title>Player macOS compiling</title>
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        <description>Player macOS compiling
macos index</description>
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        <dc:date>2015-10-03T09:55:02+00:00</dc:date>
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        <title>Macros</title>
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        <description>Macros
NameDescriptionUSE_SDLUse SDL as a rendering backendUSE_SDL_MIXERUse SDL_mixer for audio backendHAVE_WINEUse WINE registry parser with UTF-16 support using with Boost::Spirit (requires boost development libraries, not only headers), otherwise will fallback to INIReader parser</description>
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        <dc:date>2015-10-03T09:54:51+00:00</dc:date>
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        <title>Compiling Player for PlayStation Portable</title>
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        <description>Compiling Player for PlayStation Portable

Toolchain Requirement

For compiling EasyRPG Player for your PSP (PlayStation Portable) you will need the PSP SDK compiled with:

	*  GCC 4.3.2 or later
	*  Newlib 1.18 or later with support for libiconv.

Library Requirement</description>
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        <dc:date>2015-10-03T09:55:03+00:00</dc:date>
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        <title>Compiling Player for Nintendo Wii</title>
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        <description>Compiling Player for Nintendo Wii

For compiling EasyRPG Player for your Wii you will need devkitpro.

And you will need the following libraries:

	*  SDL (&gt;=1.2.10).
	*  SDL_mixer (&gt;=1.2.6) with support for WAV, MIDI, OGG and MP3.

Precompiled SDL-libs can be found on the website from</description>
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        <dc:date>2021-01-22T01:37:59+00:00</dc:date>
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        <title>Player Windows compiling</title>
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        <description>Player Windows compiling
windows index</description>
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