development:data-structure-reference:lcfsavedata
This is an old revision of the document!
Table of Contents
LcfSaveData
File Name
- “Save%02d.lsd”
- RPG_RT.exe can use 1 〜 15
- “lsd” stands for “Lcf” “Save” “Data”
Header
- “LcfSaveData”
Global Array
- Data Type: 1 Dimensional Array
| Index | Detail | Data Type | Default Value | etc. |
|---|---|---|---|---|
| 100 | ./LcfSaveData/Preview | 1 Dimensional Array | ||
| 101 | ./LcfSaveData/System | 1 Dimensional Array | ||
| 102 | ||||
| 103 | ./LcfSaveData/Picture | 2 Dimensional Array | ||
| 104 | ./LcfSaveData/Map Object | 1 Dimensional Array | ||
| 105 | ./LcfSaveData/Map Object | 1 Dimensional Array | ||
| 106 | ./LcfSaveData/Map Object | 1 Dimensional Array | ||
| 107 | ./LcfSaveData/Map Object | 1 Dimensional Array | ||
| 108 | ./LcfSaveData/Character | 2 Dimensional Array | ||
| 109 | ./LcfSaveData/Status | 1 Dimensional Array | ||
| 110 | ./LcfSaveData/Teleport | 2 Dimensional Array | ||
| 111 | ./LcfSaveData/Event | 1 Dimensional Array | ||
| 112 | ||||
| 113 | ||||
| 114 |
development/data-structure-reference/lcfsavedata.1295888973.txt.gz · Last modified: (external edit)