development:technical-details:rpg_rt.exe
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| development:technical-details:rpg_rt.exe [2012/01/18 19:59] – created fdelapena | development:technical-details:rpg_rt.exe [2023/10/07 11:21] (current) – [Notes] carbonara | ||
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| ====== RPG_RT.exe technical details ====== | ====== RPG_RT.exe technical details ====== | ||
| - | This is implemented in Player now, remains here for reference only. | + | This is implemented in Player now (except the behavior after renaming executable), remains here for reference only. |
| ===== Specifying the command line ===== | ===== Specifying the command line ===== | ||
| Line 40: | Line 40: | ||
| ===== Notes ===== | ===== Notes ===== | ||
| - | The parameters '' | + | The parameters '' |
| The fourth parameter '' | The fourth parameter '' | ||
| Line 51: | Line 51: | ||
| If data chunk does not exist in LDB yet and somebody launches BattleTest from a shortcut (will never happen this from editor) RPG_RT will use default LDB values (initial levels and default equipment). | If data chunk does not exist in LDB yet and somebody launches BattleTest from a shortcut (will never happen this from editor) RPG_RT will use default LDB values (initial levels and default equipment). | ||
| + | |||
| + | ===== Behavior after renaming RPG_RT.exe ===== | ||
| + | |||
| + | When '' | ||
| + | |||
| + | Then, if you want to rename the executable and make the game RTP independent you need to have both '' | ||
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