development:technical-details:patches:maniac:modified-maniac-commands
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| development:technical-details:patches:maniac:modified-maniac-commands [2026/10/09 09:31] – [Conditional Branch] carbonara | development:technical-details:patches:maniac:modified-maniac-commands [2026/10/09 13:54] (current) – carbonara | ||
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| ===== Display Text Settings ===== | ===== Display Text Settings ===== | ||
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| + | FIXME | ||
| ===== Change Faceset ===== | ===== Change Faceset ===== | ||
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| + | FIXME | ||
| ===== Control Variables ===== | ===== Control Variables ===== | ||
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| + | FIXME | ||
| ===== Change Party Member ===== | ===== Change Party Member ===== | ||
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| + | FIXME | ||
| ===== Change State ===== | ===== Change State ===== | ||
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| ===== Change Actor Name ===== | ===== Change Actor Name ===== | ||
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| ===== Change Actor Graphic ===== | ===== Change Actor Graphic ===== | ||
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| + | FIXME | ||
| ===== Change Actor Faceset ===== | ===== Change Actor Faceset ===== | ||
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| + | FIXME | ||
| ===== Change System BGM ===== | ===== Change System BGM ===== | ||
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| + | FIXME | ||
| ===== Change System SE ===== | ===== Change System SE ===== | ||
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| + | FIXME | ||
| ===== Change System Graphic ===== | ===== Change System Graphic ===== | ||
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| ===== Battle Processing ===== | ===== Battle Processing ===== | ||
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| + | FIXME | ||
| ===== Shop Processing ===== | ===== Shop Processing ===== | ||
| ⚠️// This option is not directly accessible through the Maniac editor, and requires using TPC, raw writing or another tool.// | ⚠️// This option is not directly accessible through the Maniac editor, and requires using TPC, raw writing or another tool.// | ||
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| + | FIXME | ||
| ===== Name Input Processing ===== | ===== Name Input Processing ===== | ||
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| ⚠️// This option is not directly accessible through the Maniac editor, and requires using TPC, raw writing or another tool.// | ⚠️// This option is not directly accessible through the Maniac editor, and requires using TPC, raw writing or another tool.// | ||
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| + | FIXME | ||
| ===== Scroll Map ===== | ===== Scroll Map ===== | ||
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| ===== Show Picture ===== | ===== Show Picture ===== | ||
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| + | FIXME | ||
| ===== Move Picture ===== | ===== Move Picture ===== | ||
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| + | FIXME | ||
| ===== Erase Picture ===== | ===== Erase Picture ===== | ||
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| ===== Show Animation ===== | ===== Show Animation ===== | ||
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| + | FIXME | ||
| ===== Wait ===== | ===== Wait ===== | ||
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| ===== Change Parallax Background ===== | ===== Change Parallax Background ===== | ||
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| + | FIXME | ||
| ===== Call System Functions (Open Save Menu) ===== | ===== Call System Functions (Open Save Menu) ===== | ||
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| ==== Right after loading state ==== | ==== Right after loading state ==== | ||
| - | // | + | // |
| **Right after loading state** (also known as Right after load) can be used to detect if the game just started, either as a new game or as part of a save loading. | **Right after loading state** (also known as Right after load) can be used to detect if the game just started, either as a new game or as part of a save loading. | ||
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| ==== Joypad is enabled ==== | ==== Joypad is enabled ==== | ||
| - | // | + | // |
| **Joypad is enabled** (also known as Enable Joypad) can be used to detect if a controller is connected. | **Joypad is enabled** (also known as Enable Joypad) can be used to detect if a controller is connected. | ||
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| ==== Window is active ==== | ==== Window is active ==== | ||
| - | // | + | // |
| **Window is active** can be used to detect if the window of the game is currently active. | **Window is active** can be used to detect if the window of the game is currently active. | ||
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| ==== File output is available ==== | ==== File output is available ==== | ||
| - | // | + | // |
| **File output is available** (also known as Can output file) can be used to know if the Maniac Patch is currently able to write files. | **File output is available** (also known as Can output file) can be used to know if the Maniac Patch is currently able to write files. | ||
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| ===== Loop ===== | ===== Loop ===== | ||
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| + | FIXME | ||
| ===== Break Loop ===== | ===== Break Loop ===== | ||
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| + | FIXME | ||
| ===== End Event Processing ===== | ===== End Event Processing ===== | ||
| ⚠️// The options of this command were added in development versions of the editor, and are as such not available in public versions, in addition to lacking common TPC writings.// | ⚠️// The options of this command were added in development versions of the editor, and are as such not available in public versions, in addition to lacking common TPC writings.// | ||
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| + | FIXME | ||
| ===== Erase Event ===== | ===== Erase Event ===== | ||
| - | // | + | // |
| The **Erase Event** command allows to erase an event. | The **Erase Event** command allows to erase an event. | ||
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| ===== Call Event ===== | ===== Call Event ===== | ||
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| + | FIXME | ||
| ===== Change Enemy HP ===== | ===== Change Enemy HP ===== | ||
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| + | FIXME | ||
| ===== Change Enemy MP ===== | ===== Change Enemy MP ===== | ||
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| + | FIXME | ||
| ===== Change Enemy State ===== | ===== Change Enemy State ===== | ||
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| + | FIXME | ||
| ===== Enemy Encounter ===== | ===== Enemy Encounter ===== | ||
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| + | FIXME | ||
| ===== Change Battleback ===== | ===== Change Battleback ===== | ||
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| + | FIXME | ||
| ===== Show Animation (Battle) ===== | ===== Show Animation (Battle) ===== | ||
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| + | FIXME | ||
| ===== Action Times + ===== | ===== Action Times + ===== | ||
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| + | FIXME | ||
| ===== Force Escape ===== | ===== Force Escape ===== | ||
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| + | FIXME | ||
| ===== Conditional Branch (Battle) ===== | ===== Conditional Branch (Battle) ===== | ||
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| + | FIXME | ||
development/technical-details/patches/maniac/modified-maniac-commands.1791538268.txt.gz · Last modified: by carbonara