development:technical-details:system-graphics
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+ | ====== System graphics technical details ====== | ||
+ | |||
+ | This is implemented now in Player. | ||
+ | |||
+ | ====== take_cheeze' | ||
+ | ===== Basic ===== | ||
+ | {{: | ||
+ | * Directory: " | ||
+ | * Size: 160(width) x 80(height) | ||
+ | |||
+ | ===== Detail ===== | ||
+ | * (x, y): coordinate | ||
+ | * (AxB): Size (Optionally " | ||
+ | * A: Window' | ||
+ | * (0,0) (32x32) | ||
+ | * Transparent Color: disabled | ||
+ | * If wallpaper type is TILE it will be tiled from left-top | ||
+ | * B: Window Parts | ||
+ | * (32, 0) (32x32) | ||
+ | * 0 - x: Frame | ||
+ | * y: Page Cursor Up | ||
+ | * z: Page Cursor Down / Waiting at text | ||
+ | * Transparent Color: enabled | ||
+ | * C: Command Cursor | ||
+ | * (64, 0) (32x32 x 2 Pattern) | ||
+ | * 0 - x: Frame | ||
+ | * y: Inside | ||
+ | * If wallpaper type is TILE it will be tiled from left-top | ||
+ | * Transparent Color: enabled | ||
+ | * D: Shop's equip difference symbol | ||
+ | * (128, 0) (8x8 x 4 Pattern) | ||
+ | * 0: up | ||
+ | * 1: no difference | ||
+ | * 2: down | ||
+ | * 3: equipped | ||
+ | * Transparent Color: enabled | ||
+ | * E: Menu screen' | ||
+ | * (0, 32) (16x16) | ||
+ | * Transparent Color: disabled | ||
+ | * Only the left-top 1x1 pixel of this segment will be used | ||
+ | * F: Font's shadow | ||
+ | * (16, 32) (16x16) | ||
+ | * Transparent Color, enabled | ||
+ | * Only the left-top 1x1 pixel of this segment will be used | ||
+ | * G: Timer character | ||
+ | * (32, 32) (8x16 x 12 character) | ||
+ | * (32, 32) 0 - 9 | ||
+ | * (112, 32) separator | ||
+ | * (120, 32) space | ||
+ | * Transparent Color: enabled | ||
+ | * H: Airship' | ||
+ | * (128, 32) (16x16 x 2 Pattern) | ||
+ | * Transparent Color: enabled <-- FIXME really semitransparent | ||
+ | * I: Font | ||
+ | * (0, 48) (16x16 x 10) 0 〜 9 | ||
+ | * (0, 64) (16x16 x 10) 10 〜 19 | ||
+ | * 0 〜 19 | ||
+ | * Transparent Color: disabled <-- FIXME disagree, please verify | ||
+ | |||
+ | ===== Font Color Example ===== | ||
+ | * 0: Default | ||
+ | |||
+ | * 0: Enable | ||
+ | * 3: Disable | ||
+ | |||
+ | * 1: Status | ||
+ | * 2: Parameter Up | ||
+ | * 3: Parameter Down | ||
+ | * 1: Money | ||
+ | |||
+ | * 4: HP Low | ||
+ | * 4: MP Low | ||
+ | |||
+ | ===== Priority ===== | ||
+ | * There is a priority of how it's rendered. | ||
+ | * Lesser the number is drawn front, Greater back. | ||
+ | - Window Frame Corner, Cursor Frame Corner | ||
+ | - Window Frame Left/Right | ||
+ | - Window Frame Top/Bottom | ||
+ | - Cursor Frame Top/ | ||
+ | - Cursor Inside | ||
+ | - Window Wallpaper | ||
+ | |||
+ | ====== Source ====== | ||
+ | * RPGツクール2000 Official Manual(Japanese) | ||
+ | * [[http:// | ||
+ | * The image is lost someway, so don't care about it | ||
+ | * (Japanese) | ||
development/technical-details/system-graphics.txt · Last modified: 2015/10/03 09:54 by 127.0.0.1