development:technical-details:rpg_rt.exe
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development:technical-details:rpg_rt.exe [2012/01/18 19:59] – created fdelapena | development:technical-details:rpg_rt.exe [2023/10/07 11:21] (current) – [Notes] carbonara | ||
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====== RPG_RT.exe technical details ====== | ====== RPG_RT.exe technical details ====== | ||
- | This is implemented in Player now, remains here for reference only. | + | This is implemented in Player now (except the behavior after renaming executable), remains here for reference only. |
===== Specifying the command line ===== | ===== Specifying the command line ===== | ||
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===== Notes ===== | ===== Notes ===== | ||
- | The parameters '' | + | The parameters '' |
The fourth parameter '' | The fourth parameter '' | ||
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If data chunk does not exist in LDB yet and somebody launches BattleTest from a shortcut (will never happen this from editor) RPG_RT will use default LDB values (initial levels and default equipment). | If data chunk does not exist in LDB yet and somebody launches BattleTest from a shortcut (will never happen this from editor) RPG_RT will use default LDB values (initial levels and default equipment). | ||
+ | |||
+ | ===== Behavior after renaming RPG_RT.exe ===== | ||
+ | |||
+ | When '' | ||
+ | |||
+ | Then, if you want to rename the executable and make the game RTP independent you need to have both '' |
development/technical-details/rpg_rt.exe.1326916799.txt.gz · Last modified: 2013/06/30 23:46 (external edit)