development:technical-details:patches:maniac:new-maniac-commands
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| development:technical-details:patches:maniac:new-maniac-commands [2026/09/27 16:53] – carbonara | development:technical-details:patches:maniac:new-maniac-commands [2026/09/27 17:22] (current) – carbonara | ||
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| * Picture ID for Face Graphic: Picture IDs that should be used to retrieve the FaceSets of the party members. The IDs to use can either be constants or values of variables. The pictures will be placed at coordinates 0, 0, using an overworld and battle picture layer 7 with a transparency of 100%, with the other parameters being the default picture parameters. As the picture graphicd will be cut with the spritesheet feature on a 4 vertical sprites per 4 horizontal sprites setting, the retrieved graphics do not have to be the size of a FaceSet. | * Picture ID for Face Graphic: Picture IDs that should be used to retrieve the FaceSets of the party members. The IDs to use can either be constants or values of variables. The pictures will be placed at coordinates 0, 0, using an overworld and battle picture layer 7 with a transparency of 100%, with the other parameters being the default picture parameters. As the picture graphicd will be cut with the spritesheet feature on a 4 vertical sprites per 4 horizontal sprites setting, the retrieved graphics do not have to be the size of a FaceSet. | ||
| - | If the selected save file is corrupted or does not exist, the retrieved value for HHMMSS, Level, and HP will be 0, the Name Destination name will be empty, and the selected picture IDs will be erased. | + | Notes: |
| + | * If the selected save file is corrupted or does not exist, the retrieved value for HHMMSS, Level, and HP will be 0, the Name Destination name will be empty, and the selected picture IDs will be erased. | ||
| It can be written as follow with the common TPC syntax: < | It can be written as follow with the common TPC syntax: < | ||
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| * Disable blackout: If this option is ticked, the screen will not turn black when a save file is loaded. ⚠️// This option is not directly accessible through the Maniac editor, and requires using TPC, raw writing or another tool.// | * Disable blackout: If this option is ticked, the screen will not turn black when a save file is loaded. ⚠️// This option is not directly accessible through the Maniac editor, and requires using TPC, raw writing or another tool.// | ||
| - | If a corrupted save file is attempted to be loaded, or if an empty save file is attempted to be loaded with the file check disabled, the following things will happen: | + | Notes: |
| - | * The game will act as if it was a new game (no switch, variable or string variable set, no item, no skill, default party), but will keep the current tileset if it was changed through the Change Tileset command | + | * If a corrupted save file is attempted to be loaded, or if an empty save file is attempted to be loaded with the file check disabled, the following things will happen: |
| - | * The player and all vehicles will all be teleported on the current map of the player at coordinates 0,0 | + | * The game will act as if it was a new game (no switch, variable or string variable set, no item, no skill, default party), but will keep the current tileset if it was changed through the Change Tileset command |
| - | * The player sprite will be hidden | + | * The player and all vehicles will all be teleported on the current map of the player at coordinates 0,0 |
| + | * The player sprite will be hidden | ||
| The command can be written as follow with the common TPC syntax: < | The command can be written as follow with the common TPC syntax: < | ||
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| * Ignore Window Size Ratio: If ticked, the mouse coordinate retrieved will ignore the window size ratio of the game instead of retrieving a position tied to the game screen. ⚠️// This option was added in development versions of the editor, and is as such not available in public versions, in addition to lacking a common TPC writing.// | * Ignore Window Size Ratio: If ticked, the mouse coordinate retrieved will ignore the window size ratio of the game instead of retrieving a position tied to the game screen. ⚠️// This option was added in development versions of the editor, and is as such not available in public versions, in addition to lacking a common TPC writing.// | ||
| - | If the mouse is placed out of the game window, it will still properly be tracked. | + | Notes: |
| + | * If the mouse is placed out of the game window, it will still properly be tracked. | ||
| The command can be written as follow with the common TPC syntax: < | The command can be written as follow with the common TPC syntax: < | ||
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| The coordinates to use can be set to either constants or value of variables, with the setting for it being shared for the two coordinates. | The coordinates to use can be set to either constants or value of variables, with the setting for it being shared for the two coordinates. | ||
| - | If the mouse is moved at coordinates out of the game window, it will be capped to the size of the game window. | + | Notes: |
| + | * If the mouse is moved at coordinates out of the game window, it will be capped to the size of the game window. | ||
| The command can be written as follow with the common TPC syntax: < | The command can be written as follow with the common TPC syntax: < | ||
development/technical-details/patches/maniac/new-maniac-commands.1790527999.txt.gz · Last modified: by carbonara