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development:technical-details:known-patches [2018/06/29 09:09] brianumdevelopment:technical-details:known-patches [2026/09/12 22:28] (current) – [References] carbonara
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 ==== Key Patch by Ineluki ==== ==== Key Patch by Ineluki ====
 +
 +//Main article: [[.:patches:key-patch|Key Patch]]//
  
 Supports: RPG Maker 2000 up to 1.10 (everything before VALUE!), RPG Maker 2003 up to version 1.04 Supports: RPG Maker 2000 up to 1.10 (everything before VALUE!), RPG Maker 2003 up to version 1.04
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 Since it allows to execute arbitrary exe files, it opened a way for a lot of smaller utilities. Since it allows to execute arbitrary exe files, it opened a way for a lot of smaller utilities.
  
-Download: http://www.rpg2000.4players.de:1061/sonstiges/utils/InelukiKeyPatchv1-2.zip+Download: https://cherrytree.at/cms/download/2004/01/20/dl-3-inelukis-key-patch.html
  
 Games using it: [[http://www.rpg-maker.fr/index.php?page=jeux&id=232|Detectivus Scitus]] Games using it: [[http://www.rpg-maker.fr/index.php?page=jeux&id=232|Detectivus Scitus]]
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 ==== PicPointerPatch ==== ==== PicPointerPatch ====
  
-Supports: RM2k v1.07 and RM2k3 v1.08 (distributed as IPS patches)+Supports: RM2k v1.07 and RM2k3 v1.08 (distributed as IPS patches). RMK2k3e v1.12 officially supports this patch for compatibility.
  
 Allows to use the ID of picture stored in a variable. Allows to use the ID of picture stored in a variable.
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 If N+50000 is entered as a picture ID, the picture ID is read from variable N, and the last 4 digits of variable (N+1) replace the last 4 characters of the picture name (for example, if TestTest.png is selected, and N+1 contains 5, then the filename will be Test0005.png). If N+50000 is entered as a picture ID, the picture ID is read from variable N, and the last 4 digits of variable (N+1) replace the last 4 characters of the picture name (for example, if TestTest.png is selected, and N+1 contains 5, then the filename will be Test0005.png).
 +
 +This patch is supported by EasyRPG Player and is enabled by default for games.
  
 Download: http://cherrytree.at/cms/download/?did=19 Download: http://cherrytree.at/cms/download/?did=19
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 Download: http://cherrytree.at/cms/lang/en/download/?did=4 Download: http://cherrytree.at/cms/lang/en/download/?did=4
 +
 +=== PowerMode 2003/Mega Patch 2003 by firesta ===
 +
 +Supports: RPG Maker 2003 v. 1.09
 +
 +A patch that changes the behaviour of the variables 1 to 8 to open menus, track the mouse and keyboard status, do calculations and handle picture angles. It also skips the logo and title screen, allows the mouse to be used in menus, and changes the top and bottom transparency properties of pictures.
 +
 +More info: https://www.makerpendium.de/wiki/PowerMode_2003
 +
 +Games using it: [[https://www.rpg-maker.fr/jeux-877-super-mario-portal.html|Super Mario Portal]]
  
 ==== DynRPG by Cherry === ==== DynRPG by Cherry ===
 +
 +//Main article: [[.:patches:dynrpg|DynRPG]]//
  
 Supports: RPG Maker 2003 v. 1.08 Supports: RPG Maker 2003 v. 1.08
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 Description here: http://rpg-maker.cherrytree.at/dynrpg/ Description here: http://rpg-maker.cherrytree.at/dynrpg/
 +
 +==== Maniacs Patch by BingShan ===
 +
 +Supports: RPG Maker 2003 v. 1.12a (Steam version)
 +
 +An useful patch adding a lot of interesting functionalities, like string pictures (text displayed as a picture), proper mouse support, additional fonctions for pictures and loops, some features for save handling, custom resolution support and direct programmation through the TPC system.
 +
 +Some features of the patch are supported by EasyRPG Player, but not every and some are not planned. For more details: https://github.com/EasyRPG/Player/issues/1818
 +
 +This patch is still being developed and the official website can be found here: https://bingshan1024.github.io/steam2003_maniacs/
  
 ===== Known hacks ===== ===== Known hacks =====
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   * application icon.   * application icon.
  
-FIXME [Need examples]+Games using it: [[https://www.rpg-maker.fr/jeux-1029-mumarope.html|Muma Rope]]
  
-custom EXFONT can be used by placing ExFont.bmp/.png in the games main directory. This will override the built-in ExFont.+By default, if a game is launched through a default RPG_RT, EasyRPG will try to use the ExFont from said RPG_RT. 
 +If you use EasyRPG Player as your way to run the game, a custom EXFONT can be used by placing ExFont.bmp/.png in the games main directory instead (After version 0.7.0, you will need to place it in /Font). This will override the built-in ExFont.
  
 ==== Changed fonts ==== ==== Changed fonts ====
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   * http://rmrk.net/index.php?topic=32090.0   * http://rmrk.net/index.php?topic=32090.0
   * http://cherrytree.at/cms/lang/en/download/?category=5   * http://cherrytree.at/cms/lang/en/download/?category=5
 +  * https://dev.makerpendium.de/docs/patch_db/main-en.htm
development/technical-details/known-patches.1530263353.txt.gz · Last modified: by brianum

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