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development:technical-details:known-patches [2016/05/27 19:15] – external edit 127.0.0.1development:technical-details:known-patches [2026/09/13 21:45] (current) – [PowerMode 2003/Mega Patch 2003 by firesta] carbonara
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 ==== Key Patch by Ineluki ==== ==== Key Patch by Ineluki ====
  
-SupportsRPG Maker 2000 (except Value), RPG Maker 2003 up to version 1.04+//Main article[[.:patches:key-patch|Key Patch]]//
  
-Executes scripts via the 'Play sound' command, and returns data through the midi ticks. Scripts are stored as sounds with .script.wav extension (the format of .script.wav is similar to INI files). Also, allows to play MP3 files by creating text files with .link.wav extension.+Supports: RPG Maker 2000 up to 1.10 (everything before VALUE!), RPG Maker 2003 up to version 1.04 
 + 
 +To work with any other version, game needs to be patched with Force Harmony. 
 + 
 +Executes scripts via the 'Play sound' command, and returns data through the midi ticks. Scripts are stored as sounds with .script.wav extension (the format of .script.wav is similar to INI files). 
 + 
 +Also, allows to play MP3 (and theoretically also WMA) files by creating text files with .link.wav extension (a feature that was carried over from the older MP3 patch by Ineluki). Since this procedure is not managed by the game engine, music continues to play even if another track is started without correctly terminating the last one. 
 + 
 +If FFDShow or something similar is installed, it may spam new symbols to task bar with every new file played until Harmony resets or game is closed. 
 + 
 +The Key Patch is able to break system stability when starting a game if it gets prevented by a firewall to monitor key inputs.
  
 Scripts allow to: Scripts allow to:
   * Get full keyboard input   * Get full keyboard input
-  * Get mouse input+  * Get mouse input (only works correctly in fullscreen)
   * Execute arbitrary programs   * Execute arbitrary programs
   * Execute [[https://msdn.microsoft.com/en-us/library/windows/desktop/dd797790%28v=vs.85%29.aspx|MCI command]]   * Execute [[https://msdn.microsoft.com/en-us/library/windows/desktop/dd797790%28v=vs.85%29.aspx|MCI command]]
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 Since it allows to execute arbitrary exe files, it opened a way for a lot of smaller utilities. Since it allows to execute arbitrary exe files, it opened a way for a lot of smaller utilities.
  
-Download: http://www.rpg2000.4players.de:1061/sonstiges/utils/InelukiKeyPatchv1-2.zip+Download: https://cherrytree.at/cms/download/2004/01/20/dl-3-inelukis-key-patch.html
  
 Games using it: [[http://www.rpg-maker.fr/index.php?page=jeux&id=232|Detectivus Scitus]] Games using it: [[http://www.rpg-maker.fr/index.php?page=jeux&id=232|Detectivus Scitus]]
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 ==== Auto Enter Patch by Miroku === ==== Auto Enter Patch by Miroku ===
  
-Skips the title screen of RPG Maker, allowing to create custom title screens.+Skips the title screen of RPG Maker, allowing to create custom title screens. When used, the title screen will still show up, but is confirmed to start a new game instantly. To remove every disturbing detail, title and system graphic should be changed to empty black and the confirmation sound effect needs to be "(OFF)". It is recommended to use Better AEP (see below) instead.
  
 Similar patch is available for RPG Maker 2003. Similar patch is available for RPG Maker 2003.
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 Supports: RM2k v1.07 and RM2k3 v1.08 (distributed as a modified binary) Supports: RM2k v1.07 and RM2k3 v1.08 (distributed as a modified binary)
  
-Skips the title screen (like Auto Enter Patch) and allows to call load menu and exit game.+Skips the title screen in a different more efficient way than Auto Enter Patch (see above) and allows to call load menu and exit game.
  
-Stop Parallel Events is modified: when variable 3350 contains the value of 1, it calls a save menu. When variable 3350 contains the value of 2, it exits the game. When it contains any other value, Stop Parallel Events works as expected.+Stop Parallel Events is modified: When variable 3350 contains the value of 1, it calls a file menu in load mode. When it contains the value of 2, it exits the game. When it contains any other value (such as 0), Stop Parallel Events works normal.
  
 Download: http://cherrytree.at/cms/download/?did=17 Download: http://cherrytree.at/cms/download/?did=17
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 ==== PicPointerPatch ==== ==== PicPointerPatch ====
  
-Supports: RM2k v1.07 and RM2k3 v1.08 (distributed as IPS patches)+Supports: RM2k v1.07 and RM2k3 v1.08 (distributed as IPS patches). RMK2k3e v1.12 officially supports this patch for compatibility.
  
 Allows to use the ID of picture stored in a variable. Allows to use the ID of picture stored in a variable.
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 If N+50000 is entered as a picture ID, the picture ID is read from variable N, and the last 4 digits of variable (N+1) replace the last 4 characters of the picture name (for example, if TestTest.png is selected, and N+1 contains 5, then the filename will be Test0005.png). If N+50000 is entered as a picture ID, the picture ID is read from variable N, and the last 4 digits of variable (N+1) replace the last 4 characters of the picture name (for example, if TestTest.png is selected, and N+1 contains 5, then the filename will be Test0005.png).
 +
 +This patch is supported by EasyRPG Player and is enabled by default for games.
  
 Download: http://cherrytree.at/cms/download/?did=19 Download: http://cherrytree.at/cms/download/?did=19
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 Download: http://cherrytree.at/cms/lang/en/download/?did=4 Download: http://cherrytree.at/cms/lang/en/download/?did=4
 +
 +==== PowerMode 2003/Mega Patch 2003 by firesta ===
 +
 +//Main article: [[.:patches:powermode-2003|PowerMode 2003]]//
 +
 +Supports: RPG Maker 2003 v. 1.09
 +
 +A patch that changes the behaviour of the variables 1 to 8 to open menus, tracks the mouse and keyboard status, does calculations and handles picture angles. It also skips the logo and title screen, allows the mouse to be used in menus, and changes the top and bottom transparency properties of pictures.
 +
 +More info: https://www.makerpendium.de/wiki/PowerMode_2003
 +
 +Games using it: [[https://www.rpg-maker.fr/jeux-877-super-mario-portal.html|Super Mario Portal]]
  
 ==== DynRPG by Cherry === ==== DynRPG by Cherry ===
 +
 +//Main article: [[.:patches:dynrpg|DynRPG]]//
  
 Supports: RPG Maker 2003 v. 1.08 Supports: RPG Maker 2003 v. 1.08
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 Description here: http://rpg-maker.cherrytree.at/dynrpg/ Description here: http://rpg-maker.cherrytree.at/dynrpg/
 +
 +==== Maniacs Patch by BingShan ===
 +
 +Supports: RPG Maker 2003 v. 1.12a (Steam version)
 +
 +An useful patch adding a lot of interesting functionalities, like string pictures (text displayed as a picture), proper mouse support, additional fonctions for pictures and loops, some features for save handling, custom resolution support and direct programmation through the TPC system.
 +
 +Some features of the patch are supported by EasyRPG Player, but not every and some are not planned. For more details: https://github.com/EasyRPG/Player/issues/1818
 +
 +This patch is still being developed and the official website can be found here: https://bingshan1024.github.io/steam2003_maniacs/
  
 ===== Known hacks ===== ===== Known hacks =====
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   * application icon.   * application icon.
  
-FIXME [Need examples]+Games using it: [[https://www.rpg-maker.fr/jeux-1029-mumarope.html|Muma Rope]] 
 + 
 +By default, if a game is launched through a default RPG_RT, EasyRPG will try to use the ExFont from said RPG_RT. 
 +If you use EasyRPG Player as your way to run the game, a custom EXFONT can be used by placing ExFont.bmp/.png in the games main directory instead (After version 0.7.0, you will need to place it in /Font). This will override the built-in ExFont.
  
 ==== Changed fonts ==== ==== Changed fonts ====
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   * http://rmrk.net/index.php?topic=32090.0   * http://rmrk.net/index.php?topic=32090.0
   * http://cherrytree.at/cms/lang/en/download/?category=5   * http://cherrytree.at/cms/lang/en/download/?category=5
 +  * https://dev.makerpendium.de/docs/patch_db/main-en.htm
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