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development:technical-details:known-patches [2016/05/27 19:25] – external edit 127.0.0.1development:technical-details:known-patches [2018/06/29 09:09] brianum
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 ==== Key Patch by Ineluki ==== ==== Key Patch by Ineluki ====
  
-Supports: RPG Maker 2000 (except Value), RPG Maker 2003 up to version 1.04+Supports: RPG Maker 2000 up to 1.10 (everything before VALUE!), RPG Maker 2003 up to version 1.04
  
-Executes scripts via the 'Play sound' command, and returns data through the midi ticks. Scripts are stored as sounds with .script.wav extension (the format of .script.wav is similar to INI files). Also, allows to play MP3 files by creating text files with .link.wav extension.+To work with any other version, game needs to be patched with Force Harmony. 
 + 
 +Executes scripts via the 'Play sound' command, and returns data through the midi ticks. Scripts are stored as sounds with .script.wav extension (the format of .script.wav is similar to INI files). 
 + 
 +Also, allows to play MP3 (and theoretically also WMA) files by creating text files with .link.wav extension (a feature that was carried over from the older MP3 patch by Ineluki). Since this procedure is not managed by the game engine, music continues to play even if another track is started without correctly terminating the last one. 
 + 
 +If FFDShow or something similar is installed, it may spam new symbols to task bar with every new file played until Harmony resets or game is closed. 
 + 
 +The Key Patch is able to break system stability when starting a game if it gets prevented by a firewall to monitor key inputs.
  
 Scripts allow to: Scripts allow to:
   * Get full keyboard input   * Get full keyboard input
-  * Get mouse input+  * Get mouse input (only works correctly in fullscreen)
   * Execute arbitrary programs   * Execute arbitrary programs
   * Execute [[https://msdn.microsoft.com/en-us/library/windows/desktop/dd797790%28v=vs.85%29.aspx|MCI command]]   * Execute [[https://msdn.microsoft.com/en-us/library/windows/desktop/dd797790%28v=vs.85%29.aspx|MCI command]]
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 FIXME [Need examples] FIXME [Need examples]
 +
 +A custom EXFONT can be used by placing ExFont.bmp/.png in the games main directory. This will override the built-in ExFont.
  
 ==== Changed fonts ==== ==== Changed fonts ====
development/technical-details/known-patches.txt · Last modified: 2023/03/01 22:15 by Carbonara

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