User Tools

Site Tools


development:technical-details:differences-rpg-maker-2000-2003

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
development:technical-details:differences-rpg-maker-2000-2003 [2013/11/16 21:10]
fdelapena created
development:technical-details:differences-rpg-maker-2000-2003 [2015/10/03 09:54] (current)
Line 1: Line 1:
- What's new in RPG Maker 2003 that wasn't present in RPG Maker 2000+====== ​What's new in RPG Maker 2003 that wasn't present in RPG Maker 2000 ====== 
 + 
 +Backup from https://​web.archive.org/​web/​20080323144634/​http://​www.phylomortis.com/​html/​rm2k3info.html
  
 Items marked in bold and in parentheses are changes that have been made to the program through patches. You need the latest version of the program in order to utilize them. Items marked in bold and in parentheses are changes that have been made to the program through patches. You need the latest version of the program in order to utilize them.
Line 5: Line 7:
   * Maximum level for heros is 99. Maximum HP is 9999. Maximum experience is 9999999.   * Maximum level for heros is 99. Maximum HP is 9999. Maximum experience is 9999999.
   * **(Variables can now be up to seven digits, making the range -9999999 to 9999999.)**   * **(Variables can now be up to seven digits, making the range -9999999 to 9999999.)**
-  * <​del>​**(MP3 files can now be used for music.)**</​del> ​Same behavior since RPG Maker 2000 1.50 and RPG Maker 2003 1.05.+  * <​del>​**(MP3 files can now be used for music.)**</​del> ​This is not true. This is a new feature added in RPG Maker 2000 1.50 and made compatible since RPG Maker 2003 1.05. RPG Maker 2003 1.04 was not supporting MP3.
   * You can define classes.   * You can define classes.
   * Classes are defined the same way as heros, except that you can set a class'​s default battle commands (explained next). If a hero has a class, it supercedes his natural stats and skill progression.   * Classes are defined the same way as heros, except that you can set a class'​s default battle commands (explained next). If a hero has a class, it supercedes his natural stats and skill progression.
development/technical-details/differences-rpg-maker-2000-2003.1384636240.txt.gz · Last modified: 2013/11/16 21:10 by fdelapena