development:player:web
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development:player:web [2016/07/31 04:15] – Ogg Vorbis conversion is now optional fdelapena | development:player:web [2021/11/11 09:38] (current) – outdated ghabry | ||
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If you want to test it you can play with a [[https:// | If you want to test it you can play with a [[https:// | ||
- | ===== How does it work ===== | + | ===== THIS GUIDE IS OUTDATED ===== |
+ | |||
+ | **Please do not follow this guide anymore!** | ||
+ | |||
+ | **[[https:// | ||
+ | |||
+ | ===== How it works ===== | ||
Web request are asynchronous. This means that all assets like pictures and music must be fetched asynchronously. When the Player wants to display a new graphic it will appear on the desktop versions (Windows, Linux, Android, ...) immediately but on the web it will be invisible while the file is downloaded. Once the downloaded finishes it is replaced with the real image. | Web request are asynchronous. This means that all assets like pictures and music must be fetched asynchronously. When the Player wants to display a new graphic it will appear on the desktop versions (Windows, Linux, Android, ...) immediately but on the web it will be invisible while the file is downloaded. Once the downloaded finishes it is replaced with the real image. | ||
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===== Hosting your own games ===== | ===== Hosting your own games ===== | ||
- | Hosting your own games is quite simple. Just follow these three steps. | + | Hosting your own games is quite simple. Just follow these steps. |
==== Deploying the Player on your server ==== | ==== Deploying the Player on your server ==== | ||
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* index.html | * index.html | ||
- | * index.html.mem | + | * index.wasm |
* index.js | * index.js | ||
* games/ | * games/ | ||
- | Note: if you want to try it locally you need a HTTP server, using '' | + | If you want to //try it locally// you need a HTTP server. Just opening the '' |
- | ==== Preprocessing steps for games ==== | + | ==== Deploying a game on your server |
- | This step is encouraged yet optional, if you just want to test without | + | Because RPG Maker games refer to files without |
- | + | ||
- | EasyRPG Player supports MP3 and WAV files for music and WAV sounds, but Ogg Vorbis is also supported for both and is a lot smaller and worth for the web. Do the same following process for both '' | + | |
- | + | ||
- | === Ogg Vorbis conversion === | + | |
- | + | ||
- | == GNU/Linux command line option == | + | |
- | + | ||
- | * Install | + | |
- | + | ||
- | oggenc -q0 *.wav | + | |
- | + | ||
- | Beware of existing MS ADPCM WAV files, they are not supported by oggenc. If you get conversion errors, use '' | + | |
- | + | ||
- | == Windows drag and drop tools option == | + | |
- | + | ||
- | * First, download [[http:// | + | |
- | + | ||
- | * Then open the oggdropXPd app (it is a square window), select all WAV files from the folder, then drag and drop them over the square oggdropXPd window. They will be converted to Ogg Vorbis. If you want to make smaller Ogg Vorbis files, do secondary mouse button click over the square window to select options and adjust the compression quality option to 0 (~64 kbps) -1 (~48 kbps) or -2 (~32 kbps). | + | |
- | + | ||
- | ==== Deploying a game on your server ==== | + | |
- | Because RPG Maker games refer to files without extension and querying | + | You can get the tool here: |
- | If you use Windows you can get the tool in .exe format here: {{:development: | + | * {{https:// |
- | Unpack '' | + | * {{https:// |
- | If you use other operating system, install php-cli and run [[https:// | + | Place the gencache executable in a game working folder (the folder containing RPG_RT.* files) |
Your games are expected in subdirectories of the '' | Your games are expected in subdirectories of the '' | ||
- | Now open the '' | + | Now access |
development/player/web.1469938510.txt.gz · Last modified: 2016/07/31 04:15 (external edit)