This page could be outdated. Check https://easyrpg.org/player/manual/#_options for up to date command line documentation.
Argument | Description |
---|---|
--battle-test N or BattleTest 'ID' | Start a battle test with monster party N . |
--disable-audio | Disable audio (in case you prefer your own music, though you can just lower the volume to 0 in the settings since 0.8.0). Using this setting will cause the Conditional Branch: BGM has completed a loop to always be returned as false, and the command Control Variables: Set MIDI tick will count the number of seconds that have passed since the last time a new music has been played independently of the content of the file (note that speeding up the game will also speed up the progress of this value). Otherwise, works as expected. |
--disable-rtp | Disable support for the Run Time Package (RTP). Will lead to checkerboard graphics and silent music/sound effects in games depending on the RTP. |
--encoding N | Instead of auto detecting the encoding or using the one in RPG_RT.ini, the encoding N is used. Use auto for automatic detection. |
--engine ENGINE | Disable auto detection of the simulated engine. Possible options: rpg2k (RPG Maker 2000 engine, v1.00 - v1.10), rpg2kv150 (RPG Maker 2000 engine, v1.50 - v1.51), rpg2ke (RPG Maker 2000 engine, English release, v1.61), rpg2k3 (RPG Maker 2003 engine, v1.00 - v1.04), rpg2k3v105 (RPG Maker 2003 engine, v1.05 - v1.09a) and rpg2k3e (RPG Maker 2003 engine, English release). |
--fullscreen | Start in full screen mode. |
--show-fps | Enable frames per second counter. |
--fps-render-window | Render the frames per second counter in both full screen and windowed mode. |
--fps-limit | Set a custom frames per second limit. If unspecified, the default is 60 fps. Set to 0 to disable the frame limiter. This option may not be supported on all platforms. |
--no-vsync | Disable vsync and use fps-limit. Vsync may or may not be supported on all platforms. Check the engine log to verify whether or not vsync actually is being used. |
--enable-mouse | Use mouse click for decision and scroll wheel for lists. |
--enable-touch | Use one/two finger tap for decision/cancel. |
--hide-title or HideTitle | Hide the title background image and center the command menu. |
--load-game-id N | Skip the title scene and load SaveN.lsd (N is padded to two digits). |
--new-game | Skip the title scene and start a new game directly. |
--project-path PATH | Instead of using the working directory the game in PATH is used. |
--rtp-path PATH | Adds PATH to the RTP directory list and use this one with highest precedence. |
--record-input PATH | Records all button input to a log file at PATH . |
--replay-input PATH | Replays button input from a log file at PATH , as generated by –record-input. If the RNG seed (–seed) and the state of the save file directory is also the same as it was when the log was recorded, this should reproduce an identical run to the one recorded. |
--save-path PATH | Instead of storing save files in the game directory they are stored in PATH . The directory must exist. When using the game browser all games will share the same save directory! |
--seed N | Seeds the random number generator with N . |
--autobattle-algo ALGO | Which AutoBattle algorithm to use. Possible options are RPG_RT (The default RPG_RT compatible algo, including RPG_RT bugs), RPG_RT+ (The default RPG_RT compatible algo, with bug fixes) and ATTACK (RPG_RT+ but only physical attacks, no skills). |
--enemyai-algo ALGO | Which EnemyAI algorithm to use. Possible options are RPG_RT (The default RPG_RT compatible algo, including RPG_RT bugs) and RPG_RT+ (The default RPG_RT compatible algo, with bug fixes). |
--patch 'PATCH_A' ['PATCH_B' '…'] | Force emulation of engine patches, disabling auto detection. Possible options are none (Disable all patches), dynrpg (DynRPG patch by Cherry) and maniac (Maniac Patch by BingShan). |
--start-map-id N | Overwrite the map used for new games and use MapN.lmu instead (N is padded to four digits). Incompatible with load-game-id . |
--start-position X Y | Overwrite the party start position and move the party to position (X , Y ). Incompatible with load-game-id . |
--start-party A B… | Overwrite the starting party members with the actors with IDs A , B , C … Incompatible with load-game-id . |
--language LANG | Loads the game translation in language/'LANG' folder. |
--soundfont FILE | Adds FILE to the list of soundfonts used for playing MIDI files and use this one with highest precedence. The soundfont must be in SF2 format. |
--test-play or TestPlay | Enable test play mode. |
--window or Window | Start in window mode. |
--no-log-color | Disable colors in terminal log. |
-v or --version | Display program version and exit. |
-h or --help | Display help and exit. |