Table of Contents
System graphics technical details
take_cheeze's translation
Basic
Detail
Font Color Example
Priority
Source
System graphics technical details
This is implemented now in Player.
take_cheeze's translation
Basic
Directory: "System/"
Size: 160(width) x 80(height)
Detail
(x, y): coordinate
(AxB): Size (Optionally "Pattern")
A: Window's wallpaper
(0,0) (32x32)
Transparent Color: disabled
If wallpaper type is TILE it will be tiled from left-top
B: Window Parts
(32, 0) (32x32)
0 - x: Frame
y: Page Cursor Up
z: Page Cursor Down / Waiting at text
Transparent Color: enabled
C: Command Cursor
(64, 0) (32x32 x 2 Pattern)
0 - x: Frame
y: Inside
If wallpaper type is TILE it will be tiled from left-top
Transparent Color: enabled
D: Shop's equip difference symbol
(128, 0) (8x8 x 4 Pattern)
0: up
1: no difference
2: down
3: equipped
Transparent Color: enabled
E: Menu screen's background
(0, 32) (16x16)
Transparent Color: disabled
Only the left-top 1x1 pixel of this segment will be used
F: Font's shadow
(16, 32) (16x16)
Transparent Color, enabled
Only the left-top 1x1 pixel of this segment will be used
G: Timer character
(32, 32) (8x16 x 12 character)
(32, 32) 0 - 9
(112, 32) separator
(120, 32) space
Transparent Color: enabled
H: Airship's shadow
(128, 32) (16x16 x 2 Pattern)
Transparent Color: enabled ←-
really semitransparent
I: Font
(0, 48) (16x16 x 10) 0 〜 9
(0, 64) (16x16 x 10) 10 〜 19
0 〜 19
Transparent Color: disabled ←-
disagree, please verify
Font Color Example
0: Default
0: Enable
3: Disable
1: Status
2: Parameter Up
3: Parameter Down
1: Money
4: HP Low
4: MP Low
Priority
There is a priority of how it's rendered.
Lesser the number is drawn front, Greater back.
Window Frame Corner, Cursor Frame Corner
Window Frame Left/Right
Window Frame Top/Bottom
Cursor Frame Top/Bottom/Left/Right
Cursor Inside
Window Wallpaper
Source
RPGツクール2000 Official Manual(Japanese)
http://star.s9.xrea.com/doc/rpgm2k/index.php?inc=data/data/39
The image is lost someway, so don't care about it
(Japanese)